Actor script classes must inherit from this class.
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Actor script classes must inherit from this class.
{
{
@self = actor;
}
}
Actor script classes must inherit from this class.
Base type used by all actors.
Definition at line 943 of file t1_scriptAPI.cpp.
◆ OnActivate()
| void ScriptObject::OnActivate |
( |
| ) |
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◆ OnBeginLevel()
| void ScriptObject::OnBeginLevel |
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| ) |
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◆ OnCollide()
| void ScriptObject::OnCollide |
( |
kCModel@ | | ) |
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◆ OnCollisionFinish()
| void ScriptObject::OnCollisionFinish |
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| ) |
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Collision Movement Check has ended.
◆ OnCollisionStart()
| void ScriptObject::OnCollisionStart |
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| ) |
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Collision Movement Check is starting.
◆ OnDamage()
| void ScriptObject::OnDamage |
( |
kActor @ | instigator, |
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kDictMem @ | damageDef, |
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const int | damage ) |
always called even after death
◆ OnDeactivate()
| void ScriptObject::OnDeactivate |
( |
| ) |
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◆ OnDeath()
called only when actor dies
◆ OnEndLevel()
| void ScriptObject::OnEndLevel |
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| ) |
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◆ OnMenuTick()
| void ScriptObject::OnMenuTick |
( |
| ) |
|
called only when dummymenu active
◆ OnPostBeginLevel()
| void ScriptObject::OnPostBeginLevel |
( |
| ) |
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◆ OnPreDamage()
| void ScriptObject::OnPreDamage |
( |
kActor @ | instigator, |
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kDictMem @ | damageDef, |
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const int | damage ) |
always called when damaged even after death. Call OverrideOnDamageValue on the actor if you need to override the damage value to prevent death.
◆ OnRemoved()
| void ScriptObject::OnRemoved |
( |
| ) |
|
called when actor is removed (Internally or through scripting). IsStale will return true immediately after this, RenderModel will be null, and the scriptobject will be destroyed.
◆ OnRestore()
| void ScriptObject::OnRestore |
( |
| ) |
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◆ OnSleep()
| void ScriptObject::OnSleep |
( |
| ) |
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◆ OnSpawn()
| void ScriptObject::OnSpawn |
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| ) |
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◆ OnTick()
| void ScriptObject::OnTick |
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| ) |
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◆ OnTouch()
| void ScriptObject::OnTouch |
( |
kActor @ | theActorThatTouchedMe | ) |
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◆ OnWake()
| void ScriptObject::OnWake |
( |
| ) |
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