| AddCustomRef(void) | kActor |  | 
  | AirFriction() | kActor |  | 
  | AnimSpeed() | kActor |  | 
  | AnimState() | kActor |  | 
  | AreaID() const | kActor |  | 
  | AutomapToggle(const bool show) | kActor |  | 
  | BaseHeight() const | kActor |  | 
  | BounceDamp() | kActor |  | 
  | CanSee(kActor@ actor, const uint excludeClipFlags=0) | kActor |  | 
  | CanSee(kPuppet@ puppet, const uint excludeClipFlags=0) | kActor |  | 
  | CastToActor() | kActor |  | 
  | CastToAI() | kActor |  | 
  | CeilingHeight() | kActor |  | 
  | CheckPosition(const kVec3 &in origin) | kActor |  | 
  | CheckPosition(const float angle, const float distance) | kActor |  | 
  | ChildOfTarget(void) | kActor |  | 
  | ClearCustomRef(void) | kActor |  | 
  | ClearInterpolation() | kActor |  | 
  | ClipFlags() | kActor |  | 
  | DamageOrigin(void) const | kActor |  | 
  | DamageVelocity(void) const | kActor |  | 
  | Definition() | kActor |  | 
  | DifficultyMode() | kActor |  | 
  | DistanceToPoint(const kVec3 &in point) const | kActor |  | 
  | DistanceToPoint(const float x, const float y, const float z) const | kActor |  | 
  | DrawDelay() | kActor |  | 
  | Flags() | kActor |  | 
  | FloorHeight() | kActor |  | 
  | Friction() | kActor |  | 
  | FxEventActive() | kActor |  | 
  | GameTicks() const | kActor |  | 
  | GetAvoidanceAngle(const kVec3 &in lookAtLocation, const float distance) | kActor |  | 
  | GetBoundsMinMax(kVec3 &out min, kVec3 &out max) const | kActor |  | 
  | GetCeilingHeight() const | kActor |  | 
  | GetCustomDeadHeight() | kActor |  | 
  | GetFloorHeight() const | kActor |  | 
  | GetOverrideKeyTouchTID() | kActor |  | 
  | GetSectorIndexAtLocation(const kVec3 &in pos, uint excludeClipFlags=0) | kActor |  | 
  | GetSkyHeight() const | kActor |  | 
  | GetTarget() | kActor |  | 
  | GetTransformedVector(const kVec3 &in vector) | kActor |  | 
  | GetTurnYaw(const kVec3 &in lookAtLocation) const | kActor |  | 
  | GetUsingCustomDeadHeight() | kActor |  | 
  | GetWaterHeight() const | kActor |  | 
  | GetWaterLevel() const | kActor |  | 
  | Gravity() | kActor |  | 
  | HasCustomRef(void) const | kActor |  | 
  | Health() | kActor |  | 
  | Height() | kActor |  | 
  | IgnoreSectorHeightChange(void) | kActor |  | 
  | ImpactType() | kActor |  | 
  | ImpactTypeDmg() | kActor |  | 
  | InflictDamage(kActor@ inflictor, const kStr &in damageDef) | kActor |  | 
  | InflictGenericDamage(kActor@ inflictor, const int damage) | kActor |  | 
  | InflictGenericDamage(kActor@ inflictor, const kexStr &damageDef, const int damage) | kActor |  | 
  | InstanceOf(const kStr &in className) const | kActor |  | 
  | InteractActorsAtPosition(const kVec3 &in pos, const kStr &in callbackFunc, const float arg1=0, const float arg2=0, const float arg3=0, const float arg4=0) | kActor |  | 
  | InWater() const | kActor |  | 
  | IsPersistentMarked() | kActor |  | 
  | IsStale() const | kActor |  | 
  | LinkArea() | kActor |  | 
  | MapActorIndex() const | kActor |  | 
  | MarkPersistentBit(const bool clear) | kActor |  | 
  | Mass() | kActor |  | 
  | MeleeObject(const kStr &in damageType, const kVec3 &in offset, const float radius) | kActor |  | 
  | ModelVariation() | kActor |  | 
  | Movement() | kActor |  | 
  | MoveToPosition(const float x, const float y) | kActor |  | 
  | NoKnockBack() | kActor |  | 
  | OnGround() const | kActor |  | 
  | Origin() | kActor |  | 
  | OverrideKeyTouchTID(const bool bOverride, const int16 tid) | kActor |  | 
  | OverrideOnDamageValue(const int damage, const bool bOverride=true) | kActor |  | 
  | OverridingKeyTouchTID() | kActor |  | 
  | Pitch() | kActor |  | 
  | PlaySound(const kStr &in soundPath) | kActor |  | 
  | PlaySoundWithLookupID(const int soundID) | kActor |  | 
  | PrevLerpOrigin(void) const | kActor |  | 
  | PrevLerpPitch(void) const | kActor |  | 
  | PrevLerpRoll(void) const | kActor |  | 
  | PrevLerpRotation(void) const | kActor |  | 
  | PrevLerpYaw(void) const | kActor |  | 
  | PrevOrigin() | kActor |  | 
  | Radius() | kActor |  | 
  | RandomDecision(const int randomBit) const | kActor |  | 
  | Remove() | kActor |  | 
  | RenderModel() | kActor |  | 
  | Roll() | kActor |  | 
  | RotateAroundOrigin(const kAngle &in angle, const kVec3 &in platformOrigin, const bool setPos=true) | kActor |  | 
  | Rotation() | kActor |  | 
  | RunAction(const int funcID, const float w=0.0f, const float x=0.0f, const float y=0.0f, const float z=0.0f) | kActor |  | 
  | RunFxEvent(const kStr &in fxEventName) | kActor |  | 
  | Scale() | kActor |  | 
  | ScriptObject() | kActor |  | 
  | SectorIndex() | kActor |  | 
  | SetAutomapColor(const int r, const int g, const int b) | kActor |  | 
  | SetCustomDeadHeight(const bool bUse, const float height) | kActor |  | 
  | SetHeadTrackTarget(kActor@ actor) | kActor |  | 
  | SetModel(kStr &in modelFile, kStr &in animFile) | kActor |  | 
  | SetPosition(const kVec3 &in pos, const bool clearInterpolation=true) | kActor |  | 
  | SetSector(const uint sectorIndex) | kActor |  | 
  | SetSpawnFlags1(const uint flags) | kActor |  | 
  | SetSpawnFlags2(const uint flags) | kActor |  | 
  | SetSpawnFlags3(const uint flags) | kActor |  | 
  | SetSpawnParams(const int param, const int16 value) | kActor |  | 
  | SetTarget(kActor@ actor) | kActor |  | 
  | SetupHeadTrack(const kStr &in headTrackDef) | kActor |  | 
  | SetupSpawnParams() | kActor |  | 
  | SkipKeyTouchCinema() | kActor |  | 
  | SoundPitchModify() | kActor |  | 
  | SpawnFlags1() const | kActor |  | 
  | SpawnFlags2() const | kActor |  | 
  | SpawnFlags3() const | kActor |  | 
  | SpawnFx(const kStr &in fxPath, const kVec3 &in pos) | kActor |  | 
  | SpawnFx(const kStr &in fxPath, const kVec3 &in pos, const kQuat &in rot) | kActor |  | 
  | SpawnParams(const int paramID) const | kActor |  | 
  | SpawnProjectile(const kStr &in fxPath, const kVec3 &in pos, const kVec3 &in targetLocation, const float maxAngle) | kActor |  | 
  | SpeciesMask() | kActor |  | 
  | StepHeight() | kActor |  | 
  | StopLoopingSounds() | kActor |  | 
  | StopSound() | kActor |  | 
  | TID() const | kActor |  | 
  | TriggerInvincibility() | kActor |  | 
  | Type() | kActor |  | 
  | Velocity() | kActor |  | 
  | WallRadius() | kActor |  | 
  | WaterFriction() | kActor |  | 
  | Yaw() | kActor |  |