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kAI Member List

This is the complete list of members for kAI, including all inherited members.

Agitation()kAI
AIFlags()kAI
AirFriction()kActor
AnimScalar()kAI
AnimSpeed()kActor
AnimState()kActor
AreaID() constkActor
AttackChance()kAI
AttackRange()kAI
AutomapToggle(const bool show)kActor
BaseHeight() constkActor
BlendScalar()kAI
BounceDamp()kActor
CanSee(kActor@ actor, const uint excludeClipFlags=0)kActor
CanSee(kPuppet@ puppet, const uint excludeClipFlags=0)kActor
CastToActor()kActor
CastToAI()kActor
CeilingHeight()kActor
CheckPosition(const kVec3 &in origin)kActor
CheckPosition(const float angle, const float distance)kActor
ChildOfTarget(void)kActor
ClearInterpolation()kActor
ClipFlags()kActor
DamageOrigin(void) constkActor
DamageVelocity(void) constkActor
Definition()kActor
DifficultyMode()kActor
DistanceToPoint(const kVec3 &in point) constkActor
DistanceToPoint(const float x, const float y, const float z) constkActor
Flags()kActor
FloorHeight()kActor
FlyHeight()kAI
Friction()kActor
GameTicks() constkActor
GetAvoidanceAngle(const kVec3 &in lookAtLocation, const float distance)kActor
GetBoundsMinMax(kVec3 &out min, kVec3 &out max) constkActor
GetCeilingHeight() constkActor
GetCustomDeadHeight()kActor
GetFloorHeight() constkActor
GetOverrideKeyTouchTID()kActor
GetSectorIndexAtLocation(const kVec3 &in pos, uint excludeClipFlags=0)kActor
GetSkyHeight() constkActor
GetTarget()kActor
GetTransformedVector(const kVec3 &in vector)kActor
GetTurnYaw(const kVec3 &in lookAtLocation) constkActor
GetUsingCustomDeadHeight()kActor
GetWaterHeight() constkActor
GetWaterLevel() constkActor
Gravity()kActor
Health()kActor
Height()kActor
IgnoreSectorHeightChange(void)kActor
ImpactType()kActor
InflictDamage(kActor@ inflictor, const kStr &in damageDef)kActor
InflictGenericDamage(kActor@ inflictor, const int damage)kActor
InstanceOf(const kStr &in className) constkActor
InteractActorsAtPosition(const kVec3 &in pos, const kStr &in callbackFunc, const float arg1=0, const float arg2=0, const float arg3=0, const float arg4=0)kActor
InWater() constkActor
IsPersistentMarked()kActor
IsStale() constkActor
LeashRadius()kAI
LoudRange()kAI
MapActorIndex() constkActor
MarkPersistentBit(const bool clear)kActor
Mass()kActor
MeleeObject(const kStr &in damageType, const kVec3 &in offset, const float radius)kActor
MeleeRange()kAI
ModelVariation()kActor
Movement()kActor
MoveToPosition(const float x, const float y)kActor
NoKnockBack()kActor
OnGround() constkActor
Origin()kActor
OverrideKeyTouchTID(const bool bOverride, const int16 tid)kActor
OverrideOnDamageValue(const int damage, const bool bOverride=true)kActor
OverridingKeyTouchTID()kActor
Pitch()kActor
PlaySound(const kStr &in soundPath)kActor
PlaySoundWithLookupID(const int soundID)kActor
PrevOrigin()kActor
QuietRange()kAI
Radius()kActor
RandomDecision(const int randomBit) constkActor
Remove()kActor
RenderModel()kActor
Roll()kActor
Rotation()kActor
RunAction(const int funcID, const float w=0.0f, const float x=0.0f, const float y=0.0f, const float z=0.0f)kActor
RunFxEvent(const kStr &in fxEventName)kActor
Scale()kActor
ScriptObject()kActor
SectorIndex()kActor
SetAutomapColor(const int r, const int g, const int b)kActor
SetCustomDeadHeight(const bool bUse, const float height)kActor
SetHeadTrackTarget(kActor@ actor)kActor
SetModel(kStr &in modelFile, kStr &in animFile)kActor
SetPosition(const kVec3 &in pos)kActor
SetSector(const uint sectorIndex)kActor
SetSpawnFlags1(const uint flags)kActor
SetSpawnFlags2(const uint flags)kActor
SetSpawnFlags3(const uint flags)kActor
SetSpawnParams(const int param, const int16 value)kActor
SetTarget(kActor@ actor)kActor
SetupAISpawnFlags()kAI
SetupSpawnParams()kActor
SightFOV()kAI
SightRange()kAI
SkipKeyTouchCinema()kActor
SpawnFlags1() constkActor
SpawnFlags2() constkActor
SpawnFlags3() constkActor
SpawnFx(const kStr &in fxPath, const kVec3 &in pos)kActor
SpawnFx(const kStr &in fxPath, const kVec3 &in pos, const kQuat &in rot)kActor
SpawnParams(const int paramID) constkActor
SpawnProjectile(const kStr &in fxPath, const kVec3 &in pos, const kVec3 &in targetLocation, const float maxAngle)kActor
SpeciesMask()kActor
StepHeight()kActor
StopLoopingSounds()kActor
StopSound()kActor
TID() constkActor
TriggerInvincibility()kActor
Type()kActor
Velocity()kActor
WallRadius()kActor
WaterFriction()kActor
Yaw()kActor