Agitation() | kAI | |
AIFlags() | kAI | |
AirFriction() | kActor | |
AnimScalar() | kAI | |
AnimSpeed() | kActor | |
AnimState() | kActor | |
AreaID() const | kActor | |
AttackChance() | kAI | |
AttackRange() | kAI | |
AutomapToggle(const bool show) | kActor | |
BaseHeight() const | kActor | |
BlendScalar() | kAI | |
BounceDamp() | kActor | |
CanSee(kActor@ actor, const uint excludeClipFlags=0) | kActor | |
CanSee(kPuppet@ puppet, const uint excludeClipFlags=0) | kActor | |
CastToActor() | kActor | |
CastToAI() | kActor | |
CeilingHeight() | kActor | |
CheckPosition(const kVec3 &in origin) | kActor | |
CheckPosition(const float angle, const float distance) | kActor | |
ChildOfTarget(void) | kActor | |
ClearInterpolation() | kActor | |
ClipFlags() | kActor | |
DamageOrigin(void) const | kActor | |
DamageVelocity(void) const | kActor | |
Definition() | kActor | |
DifficultyMode() | kActor | |
DistanceToPoint(const kVec3 &in point) const | kActor | |
DistanceToPoint(const float x, const float y, const float z) const | kActor | |
Flags() | kActor | |
FloorHeight() | kActor | |
FlyHeight() | kAI | |
Friction() | kActor | |
GameTicks() const | kActor | |
GetAvoidanceAngle(const kVec3 &in lookAtLocation, const float distance) | kActor | |
GetBoundsMinMax(kVec3 &out min, kVec3 &out max) const | kActor | |
GetCeilingHeight() const | kActor | |
GetCustomDeadHeight() | kActor | |
GetFloorHeight() const | kActor | |
GetOverrideKeyTouchTID() | kActor | |
GetSectorIndexAtLocation(const kVec3 &in pos, uint excludeClipFlags=0) | kActor | |
GetSkyHeight() const | kActor | |
GetTarget() | kActor | |
GetTransformedVector(const kVec3 &in vector) | kActor | |
GetTurnYaw(const kVec3 &in lookAtLocation) const | kActor | |
GetUsingCustomDeadHeight() | kActor | |
GetWaterHeight() const | kActor | |
GetWaterLevel() const | kActor | |
Gravity() | kActor | |
Health() | kActor | |
Height() | kActor | |
IgnoreSectorHeightChange(void) | kActor | |
ImpactType() | kActor | |
InflictDamage(kActor@ inflictor, const kStr &in damageDef) | kActor | |
InflictGenericDamage(kActor@ inflictor, const int damage) | kActor | |
InstanceOf(const kStr &in className) const | kActor | |
InteractActorsAtPosition(const kVec3 &in pos, const kStr &in callbackFunc, const float arg1=0, const float arg2=0, const float arg3=0, const float arg4=0) | kActor | |
InWater() const | kActor | |
IsPersistentMarked() | kActor | |
IsStale() const | kActor | |
LeashRadius() | kAI | |
LoudRange() | kAI | |
MapActorIndex() const | kActor | |
MarkPersistentBit(const bool clear) | kActor | |
Mass() | kActor | |
MeleeObject(const kStr &in damageType, const kVec3 &in offset, const float radius) | kActor | |
MeleeRange() | kAI | |
ModelVariation() | kActor | |
Movement() | kActor | |
MoveToPosition(const float x, const float y) | kActor | |
NoKnockBack() | kActor | |
OnGround() const | kActor | |
Origin() | kActor | |
OverrideKeyTouchTID(const bool bOverride, const int16 tid) | kActor | |
OverrideOnDamageValue(const int damage, const bool bOverride=true) | kActor | |
OverridingKeyTouchTID() | kActor | |
Pitch() | kActor | |
PlaySound(const kStr &in soundPath) | kActor | |
PlaySoundWithLookupID(const int soundID) | kActor | |
PrevOrigin() | kActor | |
QuietRange() | kAI | |
Radius() | kActor | |
RandomDecision(const int randomBit) const | kActor | |
Remove() | kActor | |
RenderModel() | kActor | |
Roll() | kActor | |
Rotation() | kActor | |
RunAction(const int funcID, const float w=0.0f, const float x=0.0f, const float y=0.0f, const float z=0.0f) | kActor | |
RunFxEvent(const kStr &in fxEventName) | kActor | |
Scale() | kActor | |
ScriptObject() | kActor | |
SectorIndex() | kActor | |
SetAutomapColor(const int r, const int g, const int b) | kActor | |
SetCustomDeadHeight(const bool bUse, const float height) | kActor | |
SetHeadTrackTarget(kActor@ actor) | kActor | |
SetModel(kStr &in modelFile, kStr &in animFile) | kActor | |
SetPosition(const kVec3 &in pos) | kActor | |
SetSector(const uint sectorIndex) | kActor | |
SetSpawnFlags1(const uint flags) | kActor | |
SetSpawnFlags2(const uint flags) | kActor | |
SetSpawnFlags3(const uint flags) | kActor | |
SetSpawnParams(const int param, const int16 value) | kActor | |
SetTarget(kActor@ actor) | kActor | |
SetupAISpawnFlags() | kAI | |
SetupSpawnParams() | kActor | |
SightFOV() | kAI | |
SightRange() | kAI | |
SkipKeyTouchCinema() | kActor | |
SpawnFlags1() const | kActor | |
SpawnFlags2() const | kActor | |
SpawnFlags3() const | kActor | |
SpawnFx(const kStr &in fxPath, const kVec3 &in pos) | kActor | |
SpawnFx(const kStr &in fxPath, const kVec3 &in pos, const kQuat &in rot) | kActor | |
SpawnParams(const int paramID) const | kActor | |
SpawnProjectile(const kStr &in fxPath, const kVec3 &in pos, const kVec3 &in targetLocation, const float maxAngle) | kActor | |
SpeciesMask() | kActor | |
StepHeight() | kActor | |
StopLoopingSounds() | kActor | |
StopSound() | kActor | |
TID() const | kActor | |
TriggerInvincibility() | kActor | |
Type() | kActor | |
Velocity() | kActor | |
WallRadius() | kActor | |
WaterFriction() | kActor | |
Yaw() | kActor | |