| AddCustomRef(void) | kActor | |
| AirFriction() | kActor | |
| AnimSpeed() | kActor | |
| AnimState() | kActor | |
| AreaID() const | kActor | |
| AutomapToggle(const bool show) | kActor | |
| BaseHeight() const | kActor | |
| BounceDamp() | kActor | |
| CanSee(kActor@ actor, const uint excludeClipFlags=0) | kActor | |
| CanSee(kPuppet@ puppet, const uint excludeClipFlags=0) | kActor | |
| CastToActor() | kActor | |
| CastToAI() | kActor | |
| CeilingHeight() | kActor | |
| CheckLinkArea() | kActor | |
| CheckPosition(const kVec3 &in origin) | kActor | |
| CheckPosition(const float angle, const float distance) | kActor | |
| ChildOfTarget(void) | kActor | |
| ClearCustomRef(void) | kActor | |
| ClearFxEvent() | kActor | |
| ClearInterpolation() | kActor | |
| ClipFlags() | kActor | |
| DamageFx() const | kActor | |
| DamageOrigin(void) const | kActor | |
| DamageVelocity(void) const | kActor | |
| DecayTime(void) | kActor | |
| Definition() | kActor | |
| DifficultyMode() | kActor | |
| DistanceToPoint(const kVec3 &in point) const | kActor | |
| DistanceToPoint(const float x, const float y, const float z) const | kActor | |
| DrawDelay() | kActor | |
| Flags() | kActor | |
| FloorHeight() | kActor | |
| Friction() | kActor | |
| FxEventActive() | kActor | |
| GameTicks() const | kActor | |
| GetAvoidanceAngle(const kVec3 &in lookAtLocation, const float distance) | kActor | |
| GetBoundsMinMax(kVec3 &out min, kVec3 &out max) const | kActor | |
| GetCeilingHeight() const | kActor | |
| GetCurrentGameSpeed(void) const | kActor | |
| GetCustomDeadHeight() | kActor | |
| GetFloorHeight() const | kActor | |
| GetGameSpeed() const | kActor | |
| GetOverrideKeyTouchTID() | kActor | |
| GetSectorIndexAtLocation(const kVec3 &in pos, uint excludeClipFlags=0) | kActor | |
| GetSkyHeight() const | kActor | |
| GetTarget() | kActor | |
| GetTransformedVector(const kVec3 &in vector) | kActor | |
| GetTurnYaw(const kVec3 &in lookAtLocation) const | kActor | |
| GetUsingCustomDeadHeight() | kActor | |
| GetWaterHeight() const | kActor | |
| GetWaterLevel() const | kActor | |
| Gravity() | kActor | |
| HasCustomRef(void) const | kActor | |
| Health() | kActor | |
| Height() | kActor | |
| IgnoreFxGameSpeed() | kActor | |
| IgnoreGameSpeed() | kActor | |
| IgnoreSectorHeightChange(void) | kActor | |
| IgnoreSectorPlatformChange(void) | kActor | |
| ImpactType() | kActor | |
| ImpactTypeDmg() | kActor | |
| InflictDamage(kActor@ inflictor, const kStr &in damageDef) | kActor | |
| InflictGenericDamage(kActor@ inflictor, const int damage) | kActor | |
| InflictGenericDamage(kActor@ inflictor, const kexStr &damageDef, const int damage) | kActor | |
| InstanceOf(const kStr &in className) const | kActor | |
| InteractActorsAtPosition(const kVec3 &in pos, const kStr &in callbackFunc, const float arg1=0, const float arg2=0, const float arg3=0, const float arg4=0) | kActor | |
| InWater() const | kActor | |
| IsPersistentMarked() | kActor | |
| IsStale() const | kActor | |
| LinkArea() | kActor | |
| MapActorIndex() const | kActor | |
| MarkPersistentBit(const bool clear) | kActor | |
| Mass() | kActor | |
| MeleeObject(const kStr &in damageType, const kVec3 &in offset, const float radius) | kActor | |
| ModelVariation() | kActor | |
| Movement() | kActor | |
| MoveToPosition(const float x, const float y) | kActor | |
| MoveToPosition(const float x, const float y, uint clipFlags) | kActor | |
| NoKnockBack() | kActor | |
| OnGround() const | kActor | |
| Origin() | kActor | |
| OverrideKeyTouchTID(const bool bOverride, const int16 tid) | kActor | |
| OverrideOnDamageValue(const int damage, const bool bOverride=true) | kActor | |
| OverridingKeyTouchTID() | kActor | |
| Pitch() | kActor | |
| PlaySound(const kStr &in soundPath) | kActor | |
| PlaySoundWithLookupID(const int soundID) | kActor | |
| PrevLerpFloorHeight(void) | kActor | |
| PrevLerpOrigin(void) | kActor | |
| PrevLerpPitch(void) | kActor | |
| PrevLerpRoll(void) | kActor | |
| PrevLerpRotation(void) | kActor | |
| PrevLerpYaw(void) | kActor | |
| PrevOrigin() | kActor | |
| Radius() | kActor | |
| RadiusDamageFactor(const kVec3 &in origin, const float radius) const | kActor | |
| RandomDecision(const int randomBit) const | kActor | |
| RefCount() const | kActor | |
| Remove() | kActor | |
| RemoveTrailsOnAnimChange() | kActor | |
| RenderModel() | kActor | |
| Roll() | kActor | |
| RotateAroundOrigin(const kAngle &in angle, const kVec3 &in platformOrigin, const bool setPos=true) | kActor | |
| Rotation() | kActor | |
| RunAction(const int funcID, const float w=0.0f, const float x=0.0f, const float y=0.0f, const float z=0.0f) | kActor | |
| RunFxEvent(const kStr &in fxEventName) | kActor | |
| Scale() | kActor | |
| ScriptObject() | kActor | |
| SectorIndex() | kActor | |
| SetAutomapColor(const int r, const int g, const int b) | kActor | |
| SetCurrentGameSpeed(const float speed) | kActor | |
| SetCustomDeadHeight(const bool bUse, const float height) | kActor | |
| SetDecayTime(const float value) | kActor | |
| SetHeadTrackTarget(kActor@ actor) | kActor | |
| SetModel(kStr &in modelFile, kStr &in animFile) | kActor | |
| SetPosition(const kVec3 &in pos, const bool clearInterpolation=true) | kActor | |
| SetSector(const uint sectorIndex) | kActor | |
| SetSpawnFlags1(const uint flags) | kActor | |
| SetSpawnFlags2(const uint flags) | kActor | |
| SetSpawnFlags3(const uint flags) | kActor | |
| SetSpawnParams(const int param, const int16 value) | kActor | |
| SetTarget(kActor@ actor) | kActor | |
| SetupHeadTrack(const kStr &in headTrackDef) | kActor | |
| SetupSpawnParams() | kActor | |
| SkipKeyTouchCinema() | kActor | |
| SoundPitchModify() | kActor | |
| SoundPlayTime(const kStr &in file, const uint index=0) | kActor | |
| SpawnFlags1() const | kActor | |
| SpawnFlags2() const | kActor | |
| SpawnFlags3() const | kActor | |
| SpawnFx(const kStr &in fxPath, const kVec3 &in pos) | kActor | |
| SpawnFx(const kStr &in fxPath, const kVec3 &in pos, const kQuat &in rot) | kActor | |
| SpawnParams(const int paramID) const | kActor | |
| SpawnProjectile(const kStr &in fxPath, const kVec3 &in pos, const kVec3 &in targetLocation, const float maxAngle) | kActor | |
| SpeciesMask() | kActor | |
| StepHeight() | kActor | |
| StopLoopingSounds() | kActor | |
| StopSound() | kActor | |
| TID() const | kActor | |
| TriggerInvincibility() | kActor | |
| Type() | kActor | |
| UseNewExplosiveRadiusCheck(void) | kActor | |
| Velocity() | kActor | |
| WallRadius() | kActor | |
| WaterFriction() | kActor | |
| Yaw() | kActor | |