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kPuppet Member List

This is the complete list of members for kPuppet, including all inherited members.

AddCustomRef(void)kActor
AirFriction()kActor
AnimSpeed()kActor
AnimState()kActor
AreaID() constkActor
AutomapToggle(const bool show)kActor
BaseHeight() constkActor
BounceDamp()kActor
CanSee(kActor@ actor, const uint excludeClipFlags=0)kActor
CanSee(kPuppet@ puppet, const uint excludeClipFlags=0)kActor
CastToActor()kActor
CastToAI()kActor
CeilingHeight()kActor
CheckLinkArea()kActor
CheckPosition(const kVec3 &in origin)kActor
CheckPosition(const float angle, const float distance)kActor
ChildOfTarget(void)kActor
ClearCustomRef(void)kActor
ClearInterpolation()kActor
ClimbJumpAmount() constkPuppet
ClipFlags()kActor
CustomViewEnable()kPuppet
CustomViewOrigin()kPuppet
CustomViewPitch()kPuppet
CustomViewRoll()kPuppet
CustomViewUnderwater()kPuppet
CustomViewYaw()kPuppet
DamageFx() constkActor
DamageOrigin(void) constkActor
DamageVelocity(void) constkActor
DecayTime(void)kActor
Definition()kActor
DifficultyMode()kActor
DistanceToPoint(const kVec3 &in point) constkActor
DistanceToPoint(const float x, const float y, const float z) constkActor
DrawDelay()kActor
Flags()kActor
FloorHeight()kActor
Friction()kActor
FxEventActive()kActor
GameTicks() constkActor
GetAvoidanceAngle(const kVec3 &in lookAtLocation, const float distance)kActor
GetBoundsMinMax(kVec3 &out min, kVec3 &out max) constkActor
GetCeilingHeight() constkActor
GetCurrentGameSpeed(void) constkActor
GetCustomDeadHeight()kActor
GetFloorHeight() constkActor
GetGameSpeed() constkActor
GetMaxLifeforces() constkPuppet
GetMaxLives() constkPuppet
GetOverrideKeyTouchTID()kActor
GetSectorIndexAtLocation(const kVec3 &in pos, uint excludeClipFlags=0)kActor
GetSkyHeight() constkActor
GetState(void) constkPuppet
GetTarget()kActor
GetTransformedVector(const kVec3 &in vector)kActor
GetTurnYaw(const kVec3 &in lookAtLocation) constkActor
GetUsingCustomDeadHeight()kActor
GetWaterHeight() constkActor
GetWaterLevel() constkActor
Gravity()kActor
GroundBackwardAccel() constkPuppet
GroundBackwardSpeed() constkPuppet
GroundDeaccel() constkPuppet
GroundForwardAccel() constkPuppet
GroundForwardSpeed() constkPuppet
GroundStrafeAccel() constkPuppet
GroundStrafeSpeed() constkPuppet
HasCustomRef(void) constkActor
HeadBobScale() constkPuppet
Health()kActor
Height()kActor
IgnoreFxGameSpeed()kActor
IgnoreGameSpeed()kActor
IgnoreSectorHeightChange(void)kActor
ImpactType()kActor
ImpactTypeDmg()kActor
InflictDamage(kActor@ inflictor, const kStr &in damageDef)kActor
InflictGenericDamage(kActor@ inflictor, const int damage)kActor
InflictGenericDamage(kActor@ inflictor, const kexStr &damageDef, const int damage)kActor
InstanceOf(const kStr &in className) constkActor
InteractActorsAtPosition(const kVec3 &in pos, const kStr &in callbackFunc, const float arg1=0, const float arg2=0, const float arg3=0, const float arg4=0)kActor
InWater() constkActor
IsPersistentMarked()kActor
IsStale() constkActor
JumpBobScale() constkPuppet
JumpMaxSpeed() constkPuppet
JumpMinSpeed() constkPuppet
LandingViewOffset() constkPuppet
LinkArea()kActor
LoudNoiseAlert()kPuppet
MapActorIndex() constkActor
MarkPersistentBit(const bool clear)kActor
Mass()kActor
MaxFallVelocity(void)kPuppet
MeleeObject(const kStr &in damageType, const kVec3 &in offset, const float radius)kActor
ModelVariation()kActor
Movement()kActor
MoveToPosition(const float x, const float y)kActor
NoKnockBack()kActor
NoWallJump(void)kPuppet
OnGround() constkActor
Origin()kActor
OverrideFOV()kPuppet
OverrideKeyTouchTID(const bool bOverride, const int16 tid)kActor
OverrideOnDamageValue(const int damage, const bool bOverride=true)kActor
OverrideShadow() constkPuppet
OverrideWalkRun() constkPuppet
OverrideWeaponOnTopFix() constkPuppet
OverridingKeyTouchTID()kActor
Oxygen()kPuppet
OxygenOut()kPuppet
Pitch()kActor
PlayerFlags()kPuppet
PlaySound(const kStr &in soundPath)kActor
PlaySoundWithLookupID(const int soundID)kActor
PrevLerpOrigin(void) constkActor
PrevLerpPitch(void) constkActor
PrevLerpRoll(void) constkActor
PrevLerpRotation(void) constkActor
PrevLerpYaw(void) constkActor
PrevOrigin()kActor
QuietNoiseAlert()kPuppet
Radius()kActor
RadiusDamageFactor(const kVec3 &in origin, const float radius) constkActor
RandomDecision(const int randomBit) constkActor
RecoilPitch()kPuppet
RefCount() constkActor
Remove()kActor
RemoveTrailsOnAnimChange()kActor
RenderModel()kActor
Roll()kActor
RotateAroundOrigin(const kAngle &in angle, const kVec3 &in platformOrigin, const bool setPos=true)kActor
Rotation()kActor
RunAction(const int funcID, const float w=0.0f, const float x=0.0f, const float y=0.0f, const float z=0.0f)kActor
RunFxEvent(const kStr &in fxEventName)kActor
Scale()kActor
ScriptObject()kActor
SectorIndex()kActor
SetAutomapColor(const int r, const int g, const int b)kActor
SetCrawl(const bool crawl)kPuppet
SetCurrentGameSpeed(const float speed)kActor
SetCustomDeadHeight(const bool bUse, const float height)kActor
SetDecayTime(const float value)kActor
SetGroundBackwardAccel(const float accel)kPuppet
SetGroundBackwardSpeed(const float speed)kPuppet
SetGroundDeaccel(const float accel)kPuppet
SetGroundForwardAccel(const float accel)kPuppet
SetGroundForwardSpeed(const float speed)kPuppet
SetGroundStrafeAccel(const float accel)kPuppet
SetGroundStrafeSpeed(const float speed)kPuppet
SetHeadBobScale(const float scale)kPuppet
SetHeadTrackTarget(kActor@ actor)kActor
SetJumpBobScale(const float scale)kPuppet
SetJumpClimbSpeed(const float speed)kPuppet
SetJumpMaxSpeed(const float speed)kPuppet
SetJumpMinSpeed(const float speed)kPuppet
SetMaxLifeforces(const int value)kPuppet
SetMaxLives(const int value)kPuppet
SetModel(kStr &in modelFile, kStr &in animFile)kActor
SetOverrideShadow(const int value)kPuppet
SetOverrideWalkRun(const int value)kPuppet
SetOverrideWeaponOnTopFix(const int value)kPuppet
SetPosition(const kVec3 &in pos, const bool clearInterpolation=true)kActor
SetSector(const uint sectorIndex)kActor
SetSpawnFlags1(const uint flags)kActor
SetSpawnFlags2(const uint flags)kActor
SetSpawnFlags3(const uint flags)kActor
SetSpawnParams(const int param, const int16 value)kActor
SetStrafeBobScale(const float scale)kPuppet
SetSwimBackwardAccel(const float accel)kPuppet
SetSwimBackwardSpeed(const float speed)kPuppet
SetSwimDeaccel(const float accel)kPuppet
SetSwimForwardAccel(const float accel)kPuppet
SetSwimForwardSpeed(const float speed)kPuppet
SetSwimStrafeAccel(const float accel)kPuppet
SetSwimStrafeSpeed(const float speed)kPuppet
SetTarget(kActor@ actor)kActor
SetTurnBobScale(const float scale)kPuppet
SetUnderwaterBobScale(const float scale)kPuppet
SetupHeadTrack(const kStr &in headTrackDef)kActor
SetupSpawnParams()kActor
SkipKeyTouchCinema()kActor
SoundPitchModify()kActor
SoundPlayTime(const kStr &in file)kActor
SpawnFlags1() constkActor
SpawnFlags2() constkActor
SpawnFlags3() constkActor
SpawnFx(const kStr &in fxPath, const kVec3 &in pos)kActor
SpawnFx(const kStr &in fxPath, const kVec3 &in pos, const kQuat &in rot)kActor
SpawnParams(const int paramID) constkActor
SpawnProjectile(const kStr &in fxPath, const kVec3 &in pos, const kVec3 &in targetLocation, const float maxAngle)kActor
SpeciesMask()kActor
StepHeight()kActor
StopLoopingSounds()kActor
StopSound()kActor
StrafeBobScale() constkPuppet
SwimBackwardAccel() constkPuppet
SwimBackwardSpeed() constkPuppet
SwimDeaccel() constkPuppet
SwimForwardAccel() constkPuppet
SwimForwardSpeed() constkPuppet
SwimStrafeAccel() constkPuppet
SwimStrafeSpeed() constkPuppet
TID() constkActor
TriggerInvincibility()kActor
TurnBobScale() constkPuppet
Type()kActor
UnderwaterBobScale() constkPuppet
UseNewExplosiveRadiusCheck(void)kActor
Velocity()kActor
ViewHeight()kPuppet
WallRadius()kActor
WaterFriction()kActor
Yaw()kActor