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const int | Ticks () const |
| effected by gamespeed
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const int | UnscaledTicks () const |
| Not effected by GameSpeed.
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void | TagActorForBossBar (kActor@ actor) |
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void | RemoveBossActor () |
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void | CheckKeys () |
| Prints HUD messages to tell the player how many keys they've found on the current HUBID.
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void | ChangeMap (const kStr &in mapName) |
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void | StartWarp (kActor@ actor, const int tagID, const int mapID) |
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void | StartFreeWarp (kActor@ actor, const kVec3 &in origin, const float yaw, const int sectorIndex, const int mapID) |
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void | HandlePlayerDeath (const bool loseLife=true) |
| if loseLife is true and infinite lives cheat is off then player loses a life. if player lives is < 0 then GameOver is called. If has >= 0 lives left then will ChangeMap to the current set check point, or use the current map if no check point is set.
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const bool | CheckWarping () |
| Checks if Warping or FreeWarping is in progress.
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const bool | CanOpenPauseMenu () |
| Checks if it's okay to be able to open a menu.
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const bool | CanOpenSaveMenu () |
| Checks if it's okay to be able to open the save menu.
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const int | NewMapWarpTID () |
| Returns the warp TID the player warped to from another map. Returns -1 of didn't warp from another map. Check before OnPostBeginLevel.
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void | ClearWarpInterpolation (void) |
| Clearing the interpolation for kPuppet will also clear the warp interpolation.
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Definition at line 1363 of file t1_scriptAPI.cpp.
◆ CanOpenPauseMenu()
const bool kPlayLoop::CanOpenPauseMenu |
( |
| ) |
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Checks if it's okay to be able to open a menu.
◆ CanOpenSaveMenu()
const bool kPlayLoop::CanOpenSaveMenu |
( |
| ) |
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Checks if it's okay to be able to open the save menu.
◆ ChangeMap()
void kPlayLoop::ChangeMap |
( |
const kStr &in | mapName | ) |
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◆ CheckKeys()
void kPlayLoop::CheckKeys |
( |
| ) |
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Prints HUD messages to tell the player how many keys they've found on the current HUBID.
◆ CheckWarping()
const bool kPlayLoop::CheckWarping |
( |
| ) |
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Checks if Warping or FreeWarping is in progress.
◆ ClearWarpInterpolation()
void kPlayLoop::ClearWarpInterpolation |
( |
void | | ) |
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Clearing the interpolation for kPuppet will also clear the warp interpolation.
◆ HandlePlayerDeath()
void kPlayLoop::HandlePlayerDeath |
( |
const bool | loseLife = true | ) |
|
if loseLife is true and infinite lives cheat is off then player loses a life. if player lives is < 0 then GameOver is called. If has >= 0 lives left then will ChangeMap to the current set check point, or use the current map if no check point is set.
◆ NewMapWarpTID()
const int kPlayLoop::NewMapWarpTID |
( |
| ) |
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Returns the warp TID the player warped to from another map. Returns -1 of didn't warp from another map. Check before OnPostBeginLevel.
◆ RemoveBossActor()
void kPlayLoop::RemoveBossActor |
( |
| ) |
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◆ StartFreeWarp()
void kPlayLoop::StartFreeWarp |
( |
kActor@ | actor, |
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const kVec3 &in | origin, |
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const float | yaw, |
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const int | sectorIndex, |
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const int | mapID ) |
◆ StartWarp()
void kPlayLoop::StartWarp |
( |
kActor@ | actor, |
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const int | tagID, |
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const int | mapID ) |
◆ TagActorForBossBar()
void kPlayLoop::TagActorForBossBar |
( |
kActor@ | actor | ) |
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◆ Ticks()
const int kPlayLoop::Ticks |
( |
| ) |
const |
◆ UnscaledTicks()
const int kPlayLoop::UnscaledTicks |
( |
| ) |
const |
Not effected by GameSpeed.