AddCustomRef() | kFx | |
AirFriction() | kFx | |
AreaID() const | kFx | |
BounceCount() const | kFx | |
BounceDamp() | kFx | |
BulletBounces() | kFx | |
CanSee(kActor@ actor, const uint excludeClipFlags=0) | kFx | |
CeilingHeight() | kFx | |
CheckLinkArea() | kFx | |
ChildOfTarget() | kFx | |
ClearCustomRef() | kFx | |
ClearInterpolation() | kFx | |
DidWaterImpact() | kFx | |
Distance() const | kFx | |
DistanceToPoint(const kVec3 &in point) const | kFx | |
DistanceToPoint(const float x, const float y, const float z) const | kFx | |
DoUpdateExpireCheck() | kFx | |
DoUpdateFading() | kFx | |
DoUpdateMovement() | kFx | |
DoUpdateRotation() | kFx | |
DoUpdateScaling() | kFx | |
DoUpdateSpriteAnimation() | kFx | |
DoUpdateTickEvents() | kFx | |
DrawDelay() const | kFx | |
DrawScale() | kFx | |
DrawScaleDest() | kFx | |
FloorHeight() | kFx | |
Frame() | kFx | |
FrameTime() | kFx | |
Friction() | kFx | |
FxFilePath() | kFx | |
FxID() const | kFx | |
FxIndex() const | kFx | |
GameTicks() const | kFx | |
GetCeilingHeight() const | kFx | |
GetColor1(float &out r, float &out g, float &out b, float &out a) | kFx | |
GetColor2(float &out r, float &out g, float &out b, float &out a) | kFx | |
GetCurrentGameSpeed(void) const | kFx | |
GetFloorHeight() const | kFx | |
GetGameSpeed() const | kFx | |
GetOwnerAsActor() | kFx | |
GetOwnerAsFx() | kFx | |
GetParentFx() | kFx | |
GetSectorIndexAtLocation(const kVec3 &in pos, uint excludeClipFlags=0) | kFx | |
GetSkyHeight() const | kFx | |
GetTarget() | kFx | |
GetWaterHeight() const | kFx | |
GetWaterLevel() const | kFx | |
Gravity() | kFx | |
HasCustomRef() const | kFx | |
Height() | kFx | |
IgnoreGameSpeed() | kFx | |
IgnoreSectorHeightChange() | kFx | |
ImpactType() | kFx | |
ImpactTypeDmg() | kFx | |
InfoActorInstance() const | kFx | |
InfoAddOffset() const | kFx | |
InfoAirFriction() const | kFx | |
InfoAnimFriction() const | kFx | |
InfoAnimName() const | kFx | |
InfoAnimspeed() const | kFx | |
InfoAnimType() const | kFx | |
InfoAttachSource() const | kFx | |
InfoBlackColor() const | kFx | |
InfoBlood() const | kFx | |
InfoBounceImpact() const | kFx | |
InfoBounceImpactThreshold() const | kFx | |
InfoBrightnessRandom() const | kFx | |
InfoBullet() const | kFx | |
InfoCrossFade() const | kFx | |
InfoDecalOffset() const | kFx | |
InfoDepthBuffer() const | kFx | |
InfoDestroyOnWaterSurface() const | kFx | |
InfoDrawDelay() const | kFx | |
InfoDrawOnBottom() const | kFx | |
InfoDrawType() const | kFx | |
InfoFadeinTime() const | kFx | |
InfoFadeout(void) const | kFx | |
InfoFadeoutTime() const | kFx | |
InfoFlash() const | kFx | |
InfoForward() const | kFx | |
InfoFriction() const | kFx | |
InfoFullScreen() const | kFx | |
InfoGravity() const | kFx | |
InfoHueRandom() const | kFx | |
InfoIgnoreGameSpeed() const | kFx | |
InfoImpactEffect() const | kFx | |
InfoLensFlares() const | kFx | |
InfoLifetime() const | kFx | |
InfoMass() const | kFx | |
InfoMaxBulletBounces() const | kFx | |
InfoMaxInstances() const | kFx | |
InfoMaxscale() const | kFx | |
InfoModelName() const | kFx | |
InfoMuzzleEffect() const | kFx | |
InfoMuzzleOffset() const | kFx | |
InfoNoDirection() const | kFx | |
InfoNoGroundSpawn() const | kFx | |
InfoNoHitSource() const | kFx | |
InfoNoSpawnFar() const | kFx | |
InfoNoSpawnNear() const | kFx | |
InfoNoSpawnNearFarDist() const | kFx | |
InfoNoWallSpawn() const | kFx | |
InfoOffset() const | kFx | |
InfoOffsetFromFloor() const | kFx | |
InfoOnCollideActor() const | kFx | |
InfoOnCollideFloor() const | kFx | |
InfoOnCollideWall() const | kFx | |
InfoOverrideMaxDrawScale() const | kFx | |
InfoPerPolyCollision() const | kFx | |
InfoProjectile() const | kFx | |
InfoRecurseLifetime() const | kFx | |
InfoRestart() const | kFx | |
InfoRestrictAim() const | kFx | |
InfoRotationOffset() const | kFx | |
InfoRotationPivotX() const | kFx | |
InfoRotationPivotY() const | kFx | |
InfoRotationSpeed() const | kFx | |
InfoSaturationRandom() const | kFx | |
InfoScale() const | kFx | |
InfoScaleDest() const | kFx | |
InfoScaleLerp() const | kFx | |
InfoSparkle() const | kFx | |
InfoSpawnDistOffset() const | kFx | |
InfoStickOnTarget() const | kFx | |
InfoStopAnimOnImpact() const | kFx | |
InfoTextureWrapMirrorHeight() const | kFx | |
InfoTextureWrapMirrorWidth() const | kFx | |
InfoTranslation() const | kFx | |
InfoTranslationGlobalRandomScale() const | kFx | |
InfoUserID() const | kFx | |
InfoUserString() const | kFx | |
InfoVisibilityType() const | kFx | |
InfoWaterFriction() const | kFx | |
InfoWeaponView() const | kFx | |
InfoWhiteColor() const | kFx | |
InstanceIndex() const | kFx | |
InstanceOf(const kStr &in className) const | kFx | |
Instances() const | kFx | |
InWater() | kFx | |
IsStale() const | kFx | |
LinkArea() | kFx | |
Mass() | kFx | |
MaxDrawScale() | kFx | |
MaxFrames() const | kFx | |
Movement() | kFx | |
MoveToPosition(const float x, const float y) | kFx | |
MovingForce() | kFx | |
MuzzleLifeTime() | kFx | |
MuzzleOffset() | kFx | |
OnCollideForceNoSetOriginToLast() | kFx | |
OnCollideForceSetOriginToLast() | kFx | |
OnGround() const | kFx | |
Origin() | kFx | |
Pitch() | kFx | |
PlaySound(const kStr &in soundPath) | kFx | |
PlaySoundWithLookupID(const int soundID) | kFx | |
PrevOrigin() | kFx | |
Radius() | kFx | |
RadiusDamageFactor(const kVec3 &in origin, const float radius) const | kFx | |
RandomizeColors() | kFx | |
RecurseLifeTime() | kFx | |
RefCount() const | kFx | |
Remove() | kFx | |
Restart() const | kFx | |
Roll() | kFx | |
Rotation() | kFx | |
RotationOffset() | kFx | |
RotationSpeed() | kFx | |
Scale() | kFx | |
ScriptObject() | kFx | |
SectorIndex() | kFx | |
SetColor1(float r, float g, float b, float a) | kFx | |
SetColor2(float r, float g, float b, float a) | kFx | |
SetCurrentGameSpeed(const float speed) | kFx | |
SetOwnerAsActor(kActor@ actor) | kFx | |
SetOwnerAsFx(kFx@ fx) | kFx | |
SetParentFx(kFx@ fx) | kFx | |
SetPosition(const kVec3 &in pos, const bool clearInterpolation=true) | kFx | |
SetSector(const uint sectorIndex) | kFx | |
SetTarget(kActor@ actor) | kFx | |
SpawnImpactFx(const int impactType, const kVec3 &in normal, const bool bUseEvent=true, const bool bBlood=true) | kFx | |
SpawnWaterImpactFx() | kFx | |
Speed() | kFx | |
StopLoopingSounds() | kFx | |
StopSound() | kFx | |
SwapBloodColor() const | kFx | |
Velocity() | kFx | |
VelocityOffset() | kFx | |
WallRadius() | kFx | |
WaterFriction() | kFx | |
Yaw() | kFx | |