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kFx Member List

This is the complete list of members for kFx, including all inherited members.

AddCustomRef()kFx
AirFriction()kFx
AreaID() constkFx
BounceCount() constkFx
BounceDamp()kFx
BulletBounces()kFx
CanSee(kActor@ actor, const uint excludeClipFlags=0)kFx
CeilingHeight()kFx
CheckLinkArea()kFx
ChildOfTarget()kFx
ClearCustomRef()kFx
ClearInterpolation()kFx
DidWaterImpact()kFx
Distance() constkFx
DistanceToPoint(const kVec3 &in point) constkFx
DistanceToPoint(const float x, const float y, const float z) constkFx
DoUpdateExpireCheck()kFx
DoUpdateFading()kFx
DoUpdateMovement()kFx
DoUpdateRotation()kFx
DoUpdateScaling()kFx
DoUpdateSpriteAnimation()kFx
DoUpdateTickEvents()kFx
DrawDelay() constkFx
DrawScale()kFx
DrawScaleDest()kFx
FloorHeight()kFx
Frame()kFx
FrameTime()kFx
Friction()kFx
FxFilePath()kFx
FxID() constkFx
FxIndex() constkFx
GameTicks() constkFx
GetCeilingHeight() constkFx
GetColor1(float &out r, float &out g, float &out b, float &out a)kFx
GetColor2(float &out r, float &out g, float &out b, float &out a)kFx
GetCurrentGameSpeed(void) constkFx
GetFloorHeight() constkFx
GetGameSpeed() constkFx
GetOwnerAsActor()kFx
GetOwnerAsFx()kFx
GetParentFx()kFx
GetSectorIndexAtLocation(const kVec3 &in pos, uint excludeClipFlags=0)kFx
GetSkyHeight() constkFx
GetTarget()kFx
GetWaterHeight() constkFx
GetWaterLevel() constkFx
Gravity()kFx
HasCustomRef() constkFx
Height()kFx
IgnoreGameSpeed()kFx
IgnoreSectorHeightChange()kFx
ImpactType()kFx
ImpactTypeDmg()kFx
InfoActorInstance() constkFx
InfoAddOffset() constkFx
InfoAirFriction() constkFx
InfoAnimFriction() constkFx
InfoAnimName() constkFx
InfoAnimspeed() constkFx
InfoAnimType() constkFx
InfoAttachSource() constkFx
InfoBlackColor() constkFx
InfoBlood() constkFx
InfoBounceImpact() constkFx
InfoBounceImpactThreshold() constkFx
InfoBrightnessRandom() constkFx
InfoBullet() constkFx
InfoCrossFade() constkFx
InfoDecalOffset() constkFx
InfoDepthBuffer() constkFx
InfoDestroyOnWaterSurface() constkFx
InfoDrawDelay() constkFx
InfoDrawOnBottom() constkFx
InfoDrawType() constkFx
InfoFadeinTime() constkFx
InfoFadeout(void) constkFx
InfoFadeoutTime() constkFx
InfoFlash() constkFx
InfoForward() constkFx
InfoFriction() constkFx
InfoFullScreen() constkFx
InfoGravity() constkFx
InfoHueRandom() constkFx
InfoIgnoreGameSpeed() constkFx
InfoImpactEffect() constkFx
InfoLensFlares() constkFx
InfoLifetime() constkFx
InfoMass() constkFx
InfoMaxBulletBounces() constkFx
InfoMaxInstances() constkFx
InfoMaxscale() constkFx
InfoModelName() constkFx
InfoMuzzleEffect() constkFx
InfoMuzzleOffset() constkFx
InfoNoDirection() constkFx
InfoNoGroundSpawn() constkFx
InfoNoHitSource() constkFx
InfoNoSpawnFar() constkFx
InfoNoSpawnNear() constkFx
InfoNoSpawnNearFarDist() constkFx
InfoNoWallSpawn() constkFx
InfoOffset() constkFx
InfoOffsetFromFloor() constkFx
InfoOnCollideActor() constkFx
InfoOnCollideFloor() constkFx
InfoOnCollideWall() constkFx
InfoOverrideMaxDrawScale() constkFx
InfoPerPolyCollision() constkFx
InfoProjectile() constkFx
InfoRecurseLifetime() constkFx
InfoRestart() constkFx
InfoRestrictAim() constkFx
InfoRotationOffset() constkFx
InfoRotationPivotX() constkFx
InfoRotationPivotY() constkFx
InfoRotationSpeed() constkFx
InfoSaturationRandom() constkFx
InfoScale() constkFx
InfoScaleDest() constkFx
InfoScaleLerp() constkFx
InfoSparkle() constkFx
InfoSpawnDistOffset() constkFx
InfoStickOnTarget() constkFx
InfoStopAnimOnImpact() constkFx
InfoTextureWrapMirrorHeight() constkFx
InfoTextureWrapMirrorWidth() constkFx
InfoTranslation() constkFx
InfoTranslationGlobalRandomScale() constkFx
InfoUserID() constkFx
InfoUserString() constkFx
InfoVisibilityType() constkFx
InfoWaterFriction() constkFx
InfoWeaponView() constkFx
InfoWhiteColor() constkFx
InstanceIndex() constkFx
InstanceOf(const kStr &in className) constkFx
Instances() constkFx
InWater()kFx
IsStale() constkFx
LinkArea()kFx
Mass()kFx
MaxDrawScale()kFx
MaxFrames() constkFx
Movement()kFx
MoveToPosition(const float x, const float y)kFx
MovingForce()kFx
MuzzleLifeTime()kFx
MuzzleOffset()kFx
OnCollideForceNoSetOriginToLast()kFx
OnCollideForceSetOriginToLast()kFx
OnGround() constkFx
Origin()kFx
Pitch()kFx
PlaySound(const kStr &in soundPath)kFx
PlaySoundWithLookupID(const int soundID)kFx
PrevOrigin()kFx
Radius()kFx
RadiusDamageFactor(const kVec3 &in origin, const float radius) constkFx
RandomizeColors()kFx
RecurseLifeTime()kFx
RefCount() constkFx
Remove()kFx
Restart() constkFx
Roll()kFx
Rotation()kFx
RotationOffset()kFx
RotationSpeed()kFx
Scale()kFx
ScriptObject()kFx
SectorIndex()kFx
SetColor1(float r, float g, float b, float a)kFx
SetColor2(float r, float g, float b, float a)kFx
SetCurrentGameSpeed(const float speed)kFx
SetOwnerAsActor(kActor@ actor)kFx
SetOwnerAsFx(kFx@ fx)kFx
SetParentFx(kFx@ fx)kFx
SetPosition(const kVec3 &in pos, const bool clearInterpolation=true)kFx
SetSector(const uint sectorIndex)kFx
SetTarget(kActor@ actor)kFx
SpawnImpactFx(const int impactType, const kVec3 &in normal, const bool bUseEvent=true, const bool bBlood=true)kFx
SpawnWaterImpactFx()kFx
Speed()kFx
StopLoopingSounds()kFx
StopSound()kFx
SwapBloodColor() constkFx
Velocity()kFx
VelocityOffset()kFx
WallRadius()kFx
WaterFriction()kFx
Yaw()kFx