Turok
 
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kGame Member List

This is the complete list of members for kGame, including all inherited members.

AddPic(const int id, const kStr &in path, const float x, const float y, const float w, const float h, const int edge=0, const float s1=0.0f, const float t1=0.0f, const float s2=1.0f, const float t2=1.0f, const int r=255, const int g=255, const int b=255, const int a=255)kGame
AddText(const int id, const int font, const kStr &in text, const float x, const float y, const int edge=0, const float scale=1.0f, const bool center=false, const bool shadow=false, const int r=255, const int g=255, const int b=255, const int a=255, const int r2=255, const int g2=255, const int b2=255, const int a2=255)kGame
AutomapCustom(const bool toggle)kGame
AutomapDeactive(const bool toggle)kGame
AutomapDeactived()kGame
AutomapEnabled()kGame
AutomapToggle(const bool toggle)kGame
BossDamageScaler(const int difficulty, const int damage)kGame
BoxInView(const kVec3 &in min, const kVec3 &in max)kGame
CallDelayedMapScript(const kStr &in funcName, kActor@ instigator, const float delay)kGame
CallDelayedMapScript(const int scriptID, kActor@ instigator, const float delay)kGame
CallMapScript(const int scriptID, kActor@ instigator)kGame
CenterMouse()kGame
ChangeMap(const kStr &in path)kGame
ClearDummyMenu(bool bClearAll=false)kGame
ClearInterpolationOnGameObjects()kGame
ClearLifeForcePic()kGame
ClearLivesPic()kGame
ClearPics(const bool clearImageCache=false)kGame
ClearText()kGame
ClearWeaponWheelPic(const int weapon)kGame
ConButtons()kGame
ConfirmMenu(const kStr &in msg1, const kStr &in msg2)kGame
DisableLegalText()kGame
GetActionBind(const int action, const bool first=true, const bool sort=true)kGame
GetCommandBind(const kStr &in command, const bool first=true, const bool sort=true)kGame
GetCurrentMapID()kGame
GetDateAndTime(int &out seconds, int &out minutes, int &out hours, int &out day, int &out month, int &out year, kStr &out text)kGame
GetDifficulty()kGame
GetExtraZFar()kGame
GetGameSpeed()kGame
GetHubKeyInfo(const uint hubID, int &out nKeys, int &out remainingKeys, int &out keyBits)kGame
GetHUDOffset(const bool user=false)kGame
GetInputImagePath(const kStr &in bindName)kGame
GetLocalizedText(const kStr &in key)kGame
GetMapIDFromName(const kStr &in mapName)kGame
GetMapNumberFromName(const kStr &in mapName)kGame
GetPreventOpenPauseMenu()kGame
GetTextSize(const kStr &in text, const int font, const float scale, float &out width, float &out height)kGame
GetWorldSunAmbientColor()kGame
GetWorldSunDirection()kGame
GetWorldSunLightColor()kGame
HaltMapScript(const int scriptID)kGame
HideAirBar()kGame
HideAmmo()kGame
HideBossBar()kGame
HideCrosshair()kGame
HideHealth()kGame
HideHelpMessages()kGame
HideLifeForces()kGame
HideLives()kGame
HideMessages()kGame
HideRunWalk()kGame
HideTimers()kGame
HideWeaponWheel()kGame
InputImageExists(const kStr &in path)kGame
IsActorPersistentMarked(const int actorIndex, const int hubID=-1, const int mapNum=0)kGame
IsJoystickActive()kGame
IsTactilePlaying(int vibHandle)kGame
IsTactilePlaying(int vibHandle, const kStr &in path)kGame
IsWorkshop()kGame
KillAllFx()kGame
LifeForcePulse()kGame
LivesPulse()kGame
LoadMenu()kGame
LoadModDataFile(const kStr &in filename)kGame
LoadModFile(const kStr &in filename)kGame
MarkActorPersistentBit(const int actorIndex, const bool clear=false, const int hubID=-1, const int mapNum=0)kGame
MenuButtons(void) const int64 GetTimestamp()kGame
MessageBox(const kStr &in msg1, const kStr &in msg2)kGame
MusicIsPaused()kGame
MusicIsPlaying()kGame
MusicPitch(const float pitch)kGame
MusicSong()kGame
OverrideFogType(const int value)kGame
OverridePerPolyCollision(const int value)kGame
OverrideSkyHeight(const float height)kGame
PauseMusic()kGame
PlayerName()kGame
PlayMovie(const kStr &in filename, const bool skippable=true)kGame
PlayMusic(const kStr &in path, const bool loop)kGame
PlaySound(const kStr &in path)kGame
PlaySoundID(const int soundID)kGame
PlayTactile(const kStr &in path, int channel, int pos)kGame
Print(const kStr &in text, const int ticks=120)kGame
PrintHelp(const kStr &in text, const bool endGame=false)kGame
PrintLine(const kStr &in text, const int lineNumber, const int ticks=120)kGame
PurgeUnusedModels()kGame
RemovePic(const int id)kGame
RemoveText(const int id)kGame
RemoveTimer()kGame
Restart()kGame
ResumeMusic()kGame
RunWalkPulse()kGame
SaveMenu()kGame
SaveModFile(const kStr &in filename)kGame
SetArmorFlash()kGame
SetCursorHotPos(int x, int y)kGame
SetDamageFlash()kGame
SetDifficulty(const int value)kGame
SetExtraZFar(const float zfar)kGame
SetGameSpeed(const float speed, const float blendSpeed)kGame
SetHubKey(const uint hubID, int key)kGame
SetLifeForcePic(const kStr &in imagePath)kGame
SetLivesPic(const kStr &in imagePath)kGame
SetModBindings(const bool show=true)kGame
SetNoModSelect(const bool bToggle=true)kGame
SetPicAngle(const int id, const float angle)kGame
SetPicColor(const int id, const int r=255, const int g=255, const int b=255, const int a=255)kGame
SetPicEdge(const int id, const int edge)kGame
SetPickupFlash()kGame
SetPicOrigin(const int id, const float x, const float y)kGame
SetPicTex(const int id, const kStr &in path)kGame
SetPicUV(const int id, const float s1=0.0f, const float t1=0.0f, const float s2=1.0f, const float t2=1.0f)kGame
SetPicWH(const int id, const float w, const float h)kGame
SetPreventOpenPauseMenu(const bool value)kGame
SetTextColor(const int id, const int r=255, const int g=255, const int b=255, const int a=255)kGame
SetTextColors(const int id, const int r=255, const int g=255, const int b=255, const int a=255, const int r2=255, const int g2=255, const int b2=255, const int a2=255)kGame
SetTextMsg(const int id, const kStr &in text)kGame
SetTextOrigin(const int id, const float x, const float y)kGame
SetTextProps(const int id, const float scale, const int font=0, const int edge=0, const bool center=false, const bool shadow=false)kGame
SetWeaponWheelPic(const int weapon, const kStr &in imagePath)kGame
SetWorldSunAmbientColor(const float r, const float g, const float b)kGame
SetWorldSunDirection(const float x, const float y, const float z)kGame
SetWorldSunLightColor(const float r, const float g, const float b)kGame
ShakeIntensity()kGame
ShowDummyMenu(void)kGame
ShowMainMenu(const bool mouseCenter=true)kGame
ShowPauseMenu()kGame
SpawnFx(const kStr &in fxPath, kActor@ source, const kVec3 &in velocity, const kVec3 &in origin, const kQuat &in rotation)kGame
SpawnFx(const kStr &in fxPath, kPuppet@ source, const kVec3 &in velocity, const kVec3 &in origin, const kQuat &in rotation)kGame
SpawnFx(const kStr &in fxPath, kActor@ source, const kVec3 &in origin, const kQuat &in rotation)kGame
SpawnFx(const kStr &in fxPath, kPuppet@ source, const kVec3 &in origin, const kQuat &in rotation)kGame
SpawnFx(const kStr &in fxPath, kActor@ source, const kVec3 &in origin, const float yaw, const float pitch)kGame
SpawnFx(const kStr &in fxPath, kPuppet@ source, const kVec3 &in origin, const float yaw, const float pitch)kGame
SpawnFx(const kStr &in fxPath, const kVec3 &in origin, const int sectorIndex)kGame
SphereInView(const kVec3 &in origin, const float radius)kGame
StartTimer()kGame
StopAllTactile()kGame
StopMusic()kGame
StopSounds()kGame
StopTactile(int vibHandle)kGame
StopTimer()kGame
ToggleCursor(bool b=false)kGame
ViewZFar()kGame
WeaponWheelPulse()kGame
WorldToHUDPoint(const kVec3 &in origin)kGame