This is the complete list of members for kPlayer, including all inherited members.
Actor() | kPlayer | |
Armor() | kPlayer | |
Backpack() | kPlayer | |
ButtonHeldTime(const int btn) | kPlayer | |
Buttons() const | kPlayer | |
CancelSpiritualTime(float blendTime=1.0f) | kPlayer | |
ChangeWeapon(const int weapon) | kPlayer | |
ConsumeAltAmmo(const int ammo) | kPlayer | |
ConsumeAmmo(const int ammo, const bool preferredAmmo=true) | kPlayer | |
CurrentCheckPoint() | kPlayer | |
CurrentCheckPointMap() | kPlayer | |
CurrentWeapon() const | kPlayer | |
CycleNextWeapon(const bool bCheckAmmo=false) | kPlayer | |
CyclePrevWeapon(const bool bCheckAmmo=false) | kPlayer | |
ExtraHealth() | kPlayer | |
GetAltAmmo(const int weaponID) const | kPlayer | |
GetAmmo(const int weaponID) const | kPlayer | |
GetButtonAngles() const | kPlayer | |
GetButtonMovement() const | kPlayer | |
GetSpiritualTime() const | kPlayer | |
GetWeaponActor(const int weapon) | kPlayer | |
GetWeaponGroup(const int weapon) | kPlayer | |
GiveAmmo(const int weapon, const int amount, const bool altAmmo) | kPlayer | |
GiveHealth(const int amount, const bool bMortalWound) | kPlayer | |
GiveWeapon(const int weaponID, const int ammo, const bool switchNewWeapon=true) | kPlayer | |
HasAltAmmo(const int weaponID) const | kPlayer | |
HasAltAmmo() const | kPlayer | |
HasAmmo(const int weaponID, const bool checkAlt=true) const | kPlayer | |
HasWeapon(const int weaponID) const | kPlayer | |
LifeForces() | kPlayer | |
Lives() const | kPlayer | |
Lock() | kPlayer | |
Locked() const | kPlayer | |
MaxExtraHealth() | kPlayer | |
MaxHealth() | kPlayer | |
NoLandClearVel() | kPlayer | |
PendingWeapon() const | kPlayer | |
RemoveWeapon(const int weapon) | kPlayer | |
RunWalkToggle() | kPlayer | |
SetCheckPoint(const int warpTID, const int map) | kPlayer | |
SetLifeForces(const int amount) | kPlayer | |
SetLives(const int amount) | kPlayer | |
SetSpiritualTime(const float time, const float blend) | kPlayer | |
SetWeaponGroup(const int weapon, const int group) | kPlayer | |
SetWeaponUseAltAmmo(const int weapon, const bool bToggle) | kPlayer | |
SilentCheckPoints(void) | kPlayer | |
Unlock() | kPlayer | |
UseAltAmmo() | kPlayer | |
Victory(const int warpActorID=- 1, const int mapID=- 1) | kPlayer | |
WeaponAllowUnderwater(const int weapon) const | kPlayer | |
WeaponUsingAltAmmo(const int weapon) const | kPlayer |