Turok
 
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Public Beta Changes

Changes since last beta update

----------------------------------------------------------------------------------------
levels/level15.map - fix position of a brancho that was going through a platform while turning 
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defs/mapInfo.txt: added new "warpcp_" properties for HUBs
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scripts/player.txt:
line 423:
```
    if(self.GetWaterLevel() == WLT_UNDER &&
        (World.GetAreaFlags(self.AreaID()) & AAF_ANTIGRAVITY) == 0)
```
In OnDeath function changed CallDelayedMapScript to CallMapScript. (Prevents a softlock in mantis fight)
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scripts/movers/floor.txt:
line 58: Added: self.IgnoreSectorHeightChange() = true;
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scripts/bosses/trex.txt:
    line 831 Added:
```
        if(Player.Actor().Health() <= 0 || Player.Locked())
        {
            return;
        }
```
----------------------------------------------------------------------------------------
scripts/bosses/mantis.txt:
    line 1705: if(state != MS_DEAD)
    
    Added function:
    ``` 
        void OnEndLevel(void)
        {
            SetGlobalState();
        }
    ```
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scripts/map/level03_script.txt: in $script 4 fixed positioning of actors.
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scripts/map/level48_script.txt: line 106: Added: Player.SilentCheckPoints() = true;
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scripts/map/level49_script.txt:
line 22: Added: kActor @g_pKeyPlaque = null;
line 69: Added:
```
    @g_pKeyPlaque = World.GetActorByTID(200);
    
    if(g_pKeyPlaque.IsPersistentMarked())
    {
        World.TriggerActorsByTID(g_pKeyPlaque, 440);
    }
```
----------------------------------------------------------------------------------------
scripts/map/level50_script.txt:
line 239: Removed: Camera.ClearInterpolation();
line 383: Added: int lastPortrait = g_portrait;
line 407,408: Changed to use Math::Clampf
line 426: Added:
```
        if(g_portrait != lastPortrait)
        {
            Camera.ClearInterpolation();
        }
```
----------------------------------------------------------------------------------------
localization files added 2 new keys for weapon binding menu
m_weapon_knife = "Knife"
m_weapon_tekbow = "Tek Bow"