|
| const int | Ticks () const |
| | affected by gamespeed (Ticksf truncated)
|
| |
| const float | Ticksf (void) const |
| | affected by gamespeed
|
| |
| const int | UnscaledTicks () const |
| | Not affected by GameSpeed.
|
| |
| void | TagActorForBossBar (kActor@ actor) |
| |
| void | RemoveBossActor () |
| |
| void | CheckKeys () |
| | Prints HUD messages to tell the player how many keys they've found on the current HUBID.
|
| |
| void | ChangeMap (const kStr &in mapName) |
| |
| void | StartWarp (kActor@ actor, const int tagID, const int mapID) |
| |
| void | StartFreeWarp (kActor@ actor, const kVec3 &in origin, const float yaw, const int sectorIndex, const int mapID) |
| |
| void | HandlePlayerDeath (const bool loseLife=true) |
| | if loseLife is true and infinite lives cheat is off then player loses a life. if player lives is < 0 then GameOver is called. If has >= 0 lives left then will ChangeMap to the current set check point, or use the current map if no check point is set.
|
| |
| const bool | CheckWarping () |
| | Checks if Warping or FreeWarping is in progress.
|
| |
| const bool | CanOpenPauseMenu () |
| | Checks if it's okay to be able to open a menu.
|
| |
| const bool | CanOpenSaveMenu () |
| | Checks if it's okay to be able to open the save menu.
|
| |
| const int | NewMapWarpTID () |
| | Returns the warp TID the player warped to from another map. Returns -1 of didn't warp from another map. Check before OnPostBeginLevel.
|
| |
| void | ClearWarpInterpolation (void) |
| | Clearing the interpolation for kPuppet will also clear the warp interpolation.
|
| |
Definition at line 1828 of file t1_scriptAPI.cpp.
◆ CanOpenPauseMenu()
| const bool kPlayLoop::CanOpenPauseMenu |
( |
| ) |
|
Checks if it's okay to be able to open a menu.
◆ CanOpenSaveMenu()
| const bool kPlayLoop::CanOpenSaveMenu |
( |
| ) |
|
Checks if it's okay to be able to open the save menu.
◆ ChangeMap()
| void kPlayLoop::ChangeMap |
( |
const kStr &in | mapName | ) |
|
◆ CheckKeys()
| void kPlayLoop::CheckKeys |
( |
| ) |
|
Prints HUD messages to tell the player how many keys they've found on the current HUBID.
◆ CheckWarping()
| const bool kPlayLoop::CheckWarping |
( |
| ) |
|
Checks if Warping or FreeWarping is in progress.
◆ ClearWarpInterpolation()
| void kPlayLoop::ClearWarpInterpolation |
( |
void | | ) |
|
Clearing the interpolation for kPuppet will also clear the warp interpolation.
◆ HandlePlayerDeath()
| void kPlayLoop::HandlePlayerDeath |
( |
const bool | loseLife = true | ) |
|
if loseLife is true and infinite lives cheat is off then player loses a life. if player lives is < 0 then GameOver is called. If has >= 0 lives left then will ChangeMap to the current set check point, or use the current map if no check point is set.
◆ NewMapWarpTID()
| const int kPlayLoop::NewMapWarpTID |
( |
| ) |
|
Returns the warp TID the player warped to from another map. Returns -1 of didn't warp from another map. Check before OnPostBeginLevel.
◆ RemoveBossActor()
| void kPlayLoop::RemoveBossActor |
( |
| ) |
|
◆ StartFreeWarp()
| void kPlayLoop::StartFreeWarp |
( |
kActor@ | actor, |
|
|
const kVec3 &in | origin, |
|
|
const float | yaw, |
|
|
const int | sectorIndex, |
|
|
const int | mapID ) |
◆ StartWarp()
| void kPlayLoop::StartWarp |
( |
kActor@ | actor, |
|
|
const int | tagID, |
|
|
const int | mapID ) |
◆ TagActorForBossBar()
| void kPlayLoop::TagActorForBossBar |
( |
kActor@ | actor | ) |
|
◆ Ticks()
| const int kPlayLoop::Ticks |
( |
| ) |
const |
affected by gamespeed (Ticksf truncated)
◆ Ticksf()
| const float kPlayLoop::Ticksf |
( |
void | | ) |
const |
◆ UnscaledTicks()
| const int kPlayLoop::UnscaledTicks |
( |
| ) |
const |
Not affected by GameSpeed.