This is the complete list of members for kGame, including all inherited members.
| AddPic(const int id, const kStr &in path, const float x, const float y, const float w, const float h, const int edge=0, const float s1=0.0f, const float t1=0.0f, const float s2=1.0f, const float t2=1.0f, const int r=255, const int g=255, const int b=255, const int a=255) | kGame | |
| AddText(const int id, const int font, const kStr &in text, const float x, const float y, const int edge=0, const float scale=1.0f, const bool center=false, const bool shadow=false, const int r=255, const int g=255, const int b=255, const int a=255, const int r2=255, const int g2=255, const int b2=255, const int a2=255) | kGame | |
| AutomapCustom(const bool toggle) | kGame | |
| AutomapDeactive(const bool toggle) | kGame | |
| AutomapDeactived() | kGame | |
| AutomapEnabled() | kGame | |
| AutomapToggle(const bool toggle) | kGame | |
| BossDamageScaler(const int difficulty, const int damage) | kGame | |
| BoxInView(const kVec3 &in min, const kVec3 &in max) | kGame | |
| CallDelayedMapScript(const kStr &in funcName, kActor@ instigator, const float delay) | kGame | |
| CallDelayedMapScript(const int scriptID, kActor@ instigator, const float delay) | kGame | |
| CallMapScript(const int scriptID, kActor@ instigator) | kGame | |
| CanUseCustomNoStretch() | kGame | |
| CenterMouse() | kGame | |
| ChangeMap(const kStr &in path) | kGame | |
| ClearDummyMenu(bool bClearAll=false) | kGame | |
| ClearInterpolationOnGameObjects() | kGame | |
| ClearLifeForcePic() | kGame | |
| ClearLivesPic() | kGame | |
| ClearPicInterpolation(const int id) | kGame | |
| ClearPics(const bool clearImageCache=false) | kGame | |
| ClearText() | kGame | |
| ClearTextInterpolation(const int id) | kGame | |
| ClearWeaponWheelPic(const int weapon) | kGame | |
| ConButtons() | kGame | |
| ConfirmMenu(const kStr &in msg1, const kStr &in msg2) | kGame | |
| DisableLegalText() | kGame | |
| EnableWaterReflectionViewPoint(const bool enable) | kGame | |
| EnemiesAlwaysDropItems() | kGame | |
| GetActionBind(const int action, const bool first=true, const bool sort=true) | kGame | |
| GetActorDef(const kStr &in name) | kGame | |
| GetActorDef(const int type) | kGame | |
| GetActorInBounds(const kVec3 &in min, const kVec3 &in max) | kGame | |
| GetActorResult(const uint index) | kGame | |
| GetActorResultsLength() | kGame | |
| GetCommandBind(const kStr &in command, const bool first=true, const bool sort=true) | kGame | |
| GetCurrentMapID() | kGame | |
| GetDateAndTime(int &out seconds, int &out minutes, int &out hours, int &out day, int &out month, int &out year, kStr &out text) | kGame | |
| GetDifficulty() | kGame | |
| GetExtraZFar() | kGame | |
| GetFxFile(const int fxID) | kGame | |
| GetFxInBounds(const kVec3 &in min, const kVec3 &in max) | kGame | |
| GetFxResult(const uint index) | kGame | |
| GetFxResultsLength() | kGame | |
| GetGameSpeed() | kGame | |
| GetHubKeyInfo(const uint hubID, int &out nKeys, int &out remainingKeys, int &out keyBits) | kGame | |
| GetHUDOffset(const bool user=false) | kGame | |
| GetHUDOffsetNoStretch(const bool user=false) | kGame | |
| GetInputImagePath(const kStr &in bindName) | kGame | |
| GetLocalizedText(const kStr &in key) | kGame | |
| GetMapIDFromName(const kStr &in mapName) | kGame | |
| GetMapNameFromID(const int mapID) | kGame | |
| GetMapNumberFromName(const kStr &in mapName) | kGame | |
| GetMaxZDrawDistance() | kGame | |
| GetMaxZDrawDistance() | kGame | |
| GetPreventOpenPauseMenu() | kGame | |
| GetSectorInBounds(const kVec3 &in min, const kVec3 &in max) | kGame | |
| GetSectorResult(const uint index) | kGame | |
| GetSectorResultsLength() | kGame | |
| GetTextSize(const kStr &in text, const int font, const float scale, float &out width, float &out height) | kGame | |
| GetWorldSunAmbientColor() | kGame | |
| GetWorldSunDirection() | kGame | |
| GetWorldSunLightColor() | kGame | |
| HaltMapScript(const int scriptID) | kGame | |
| HideAirBar() | kGame | |
| HideAmmo() | kGame | |
| HideBossBar() | kGame | |
| HideCrosshair() | kGame | |
| HideHealth() | kGame | |
| HideHelpMessages() | kGame | |
| HideLifeForces() | kGame | |
| HideLives() | kGame | |
| HideMessages() | kGame | |
| HideRunWalk() | kGame | |
| HideTimers() | kGame | |
| HideWeaponWheel() | kGame | |
| InputImageExists(const kStr &in path) | kGame | |
| IsActorPersistentMarked(const int actorIndex, const int hubID=-1, const int mapNum=0) | kGame | |
| IsCheatActive(const int cheatBits) | kGame | |
| IsJoystickActive() | kGame | |
| IsRunningMapScript(const int scriptID) | kGame | |
| IsTactilePlaying(int vibHandle) | kGame | |
| IsTactilePlaying(int vibHandle, const kStr &in path) | kGame | |
| IsWorkshop() | kGame | |
| KillAllFx() | kGame | |
| LifeForcePulse() | kGame | |
| LivesPulse() | kGame | |
| LoadMenu() | kGame | |
| LoadModDataFile(const kStr &in filename) | kGame | |
| LoadModFile(const kStr &in filename) | kGame | |
| MarkActorPersistentBit(const int actorIndex, const bool clear=false, const int hubID=-1, const int mapNum=0) | kGame | |
| MenuButtons(void) const int64 GetTimestamp() | kGame | |
| MessageBox(const kStr &in msg1, const kStr &in msg2) | kGame | |
| MusicIsFading() | kGame | |
| MusicIsPaused() | kGame | |
| MusicIsPlaying() | kGame | |
| MusicPitch(const float pitch) | kGame | |
| MusicPlayTime() | kGame | |
| MusicSong() | kGame | |
| NextSoundPitchScale(const float pitch) | kGame | |
| NextSoundVolumeScale(const float volume) | kGame | |
| NextSpawnFxSetResults() | kGame | |
| NoArmorFlash(void) | kGame | |
| NoDamageFlash(void) | kGame | |
| NoPickupFlash(void) | kGame | |
| OpenActionBindingsMenu() | kGame | |
| OpenAudioMenu() | kGame | |
| OpenAutomapBindingsMenu() | kGame | |
| OpenBindingsMenu() | kGame | |
| OpenGameplayMenu() | kGame | |
| OpenGraphicsMenu() | kGame | |
| OpenHeadBobbingMenu() | kGame | |
| OpenHUDOptionsMenu() | kGame | |
| OpenLevelKeysMenu() | kGame | |
| OpenMenuBindingsMenu() | kGame | |
| OpenOptionsMenu() | kGame | |
| OpenWeaponBindingsMenu() | kGame | |
| OverrideBloom(const int value) | kGame | |
| OverrideFogType(const int value) | kGame | |
| OverridePerPolyCollision(const int value) | kGame | |
| OverrideRespawningEnemies(const int value) | kGame | |
| OverrideSkyHeight(const float height) | kGame | |
| PauseMusic() | kGame | |
| PlayerName() | kGame | |
| PlayMovie(const kStr &in filename, const bool skippable=true) | kGame | |
| PlayMusic(const kStr &in path, const bool loop) | kGame | |
| PlayMusicID(const int musicID, const int fadeTimeMS=500, const bool loop=true) | kGame | |
| PlaySound(const kStr &in path) | kGame | |
| PlaySoundID(const int soundID) | kGame | |
| PlayTactile(const kStr &in path, int channel, int pos) | kGame | |
| Print(const kStr &in text, const int ticks=120) | kGame | |
| PrintHelp(const kStr &in text, const bool endGame=false) | kGame | |
| PrintLine(const kStr &in text, const int lineNumber, const int ticks=120) | kGame | |
| PurgeUnusedModels() | kGame | |
| RemovePic(const int id) | kGame | |
| RemoveText(const int id) | kGame | |
| RemoveTimer() | kGame | |
| Restart() | kGame | |
| ResumeMusic() | kGame | |
| RunWalkPulse() | kGame | |
| SaveMenu() | kGame | |
| SaveModFile(const kStr &in filename) | kGame | |
| ScreenPointToHUD(float sx, float sy, float &out x, float &out y) | kGame | |
| ScreenPointToHUDNoStretch(float sx, float sy, float &out x, float &out y) | kGame | |
| SetAllSoundsPitchScale(const float pitchScale) | kGame | |
| SetArmorFlash() | kGame | |
| SetCursorHotPos(int x, int y) | kGame | |
| SetDamageFlash() | kGame | |
| SetDifficulty(const int value) | kGame | |
| SetExtraZFar(const float zfar) | kGame | |
| SetGameSpeed(const float speed, const float blendSpeed) | kGame | |
| SetGlobalSoundPitch(const float pitch) | kGame | |
| SetHubKey(const uint hubID, int key) | kGame | |
| SetLifeForcePic(const kStr &in imagePath) | kGame | |
| SetLivesPic(const kStr &in imagePath) | kGame | |
| SetModBindings(const bool show=true) | kGame | |
| SetNoModSelect(const bool bToggle=true) | kGame | |
| SetPicAngle(const int id, const float angle) | kGame | |
| SetPicColor(const int id, const int r=255, const int g=255, const int b=255, const int a=255) | kGame | |
| SetPicEdge(const int id, const int edge) | kGame | |
| SetPickupFlash() | kGame | |
| SetPicOrder(const int id, const int order) | kGame | |
| SetPicOrigin(const int id, const float x, const float y) | kGame | |
| SetPicTex(const int id, const kStr &in path) | kGame | |
| SetPicUV(const int id, const float s1=0.0f, const float t1=0.0f, const float s2=1.0f, const float t2=1.0f) | kGame | |
| SetPicWH(const int id, const float w, const float h) | kGame | |
| SetPreventOpenPauseMenu(const bool value) | kGame | |
| SetTextColor(const int id, const int r=255, const int g=255, const int b=255, const int a=255) | kGame | |
| SetTextColors(const int id, const int r=255, const int g=255, const int b=255, const int a=255, const int r2=255, const int g2=255, const int b2=255, const int a2=255) | kGame | |
| SetTextMsg(const int id, const kStr &in text) | kGame | |
| SetTextOrder(const int id, const int order) | kGame | |
| SetTextOrigin(const int id, const float x, const float y) | kGame | |
| SetTextProps(const int id, const float scale, const int font=0, const int edge=0, const bool center=false, const bool shadow=false) | kGame | |
| SetWaterReflectionAlpha(const float alpha) | kGame | |
| SetWaterReflectionViewPoint(const kVec3 &in point) | kGame | |
| SetWeaponWheelPic(const int weapon, const kStr &in imagePath) | kGame | |
| SetWorldSunAmbientColor(const float r, const float g, const float b) | kGame | |
| SetWorldSunDirection(const float x, const float y, const float z) | kGame | |
| SetWorldSunLightColor(const float r, const float g, const float b) | kGame | |
| ShakeIntensity() | kGame | |
| ShowDummyMenu(void) | kGame | |
| ShowMainMenu(const bool mouseCenter=true) | kGame | |
| ShowPauseMenu() | kGame | |
| SpawnFx(const kStr &in fxPath, kActor@ source, const kVec3 &in velocity, const kVec3 &in origin, const kQuat &in rotation) | kGame | |
| SpawnFx(const kStr &in fxPath, kPuppet@ source, const kVec3 &in velocity, const kVec3 &in origin, const kQuat &in rotation) | kGame | |
| SpawnFx(const kStr &in fxPath, kActor@ source, const kVec3 &in origin, const kQuat &in rotation) | kGame | |
| SpawnFx(const kStr &in fxPath, kPuppet@ source, const kVec3 &in origin, const kQuat &in rotation) | kGame | |
| SpawnFx(const kStr &in fxPath, kActor@ source, const kVec3 &in origin, const float yaw, const float pitch) | kGame | |
| SpawnFx(const kStr &in fxPath, kPuppet@ source, const kVec3 &in origin, const float yaw, const float pitch) | kGame | |
| SpawnFx(const kStr &in fxPath, const kVec3 &in origin, const int sectorIndex) | kGame | |
| SphereInView(const kVec3 &in origin, const float radius) | kGame | |
| StartTimer() | kGame | |
| StopAllTactile() | kGame | |
| StopMusic() | kGame | |
| StopSounds() | kGame | |
| StopTactile(int vibHandle) | kGame | |
| StopTimer() | kGame | |
| ToggleCursor(bool b=false) | kGame | |
| UseCustomNoStretch() | kGame | |
| ViewZFar() | kGame | |
| WeaponWheelPulse() | kGame | |
| WorldToScreenPoint(const kVec3 &in origin) | kGame |