| Actor() | kPlayer | |
| Armor() | kPlayer | |
| Backpack() | kPlayer | |
| ButtonHeldTime(const int btn) | kPlayer | |
| Buttons() const | kPlayer | |
| CancelSpiritualTime(float blendTime=1.0f) | kPlayer | |
| ChangeWeapon(const int weapon) | kPlayer | |
| ConsumeAltAmmo(const int ammo) | kPlayer | |
| ConsumeAmmo(const int ammo, const bool preferredAmmo=true) | kPlayer | |
| CurrentCheckPoint() | kPlayer | |
| CurrentCheckPointMap() | kPlayer | |
| CurrentWeapon() const | kPlayer | |
| CycleNextWeapon(const bool bCheckAmmo=false) | kPlayer | |
| CyclePrevWeapon(const bool bCheckAmmo=false) | kPlayer | |
| ExtraHealth() | kPlayer | |
| GetAltAmmo(const int weaponID) const | kPlayer | |
| GetAmmo(const int weaponID) const | kPlayer | |
| GetButtonAngles() const | kPlayer | |
| GetButtonMovement() const | kPlayer | |
| GetSpiritualTime() const | kPlayer | |
| GetWeaponActor(const int weapon) | kPlayer | |
| GetWeaponGroup(const int weapon) | kPlayer | |
| GiveAmmo(const int weapon, const int amount, const bool altAmmo) | kPlayer | |
| GiveHealth(const int amount, const bool bMortalWound) | kPlayer | |
| GiveWeapon(const int weaponID, const int ammo, const bool switchNewWeapon=true) | kPlayer | |
| HasAltAmmo(const int weaponID) const | kPlayer | |
| HasAltAmmo() const | kPlayer | |
| HasAmmo(const int weaponID, const bool checkAlt=true) const | kPlayer | |
| HasWeapon(const int weaponID) const | kPlayer | |
| LifeForces() | kPlayer | |
| Lives() const | kPlayer | |
| Lock() | kPlayer | |
| Locked() const | kPlayer | |
| LookSensScale() | kPlayer | |
| MaxExtraHealth() | kPlayer | |
| MaxHealth() | kPlayer | |
| NoLandClearVel() | kPlayer | |
| NoWeaponSwitchOnWaterLand() | kPlayer | |
| PendingWeapon() const | kPlayer | |
| RemoveWeapon(const int weapon) | kPlayer | |
| RunWalkToggle() | kPlayer | |
| SetCheckPoint(const int warpTID, const int map) | kPlayer | |
| SetLifeForces(const int amount) | kPlayer | |
| SetLives(const int amount) | kPlayer | |
| SetSpiritualTime(const float time, const float blend) | kPlayer | |
| SetWeaponGroup(const int weapon, const int group) | kPlayer | |
| SetWeaponUseAltAmmo(const int weapon, const bool bToggle) | kPlayer | |
| SilentCheckPoints(void) | kPlayer | |
| Unlock() | kPlayer | |
| UseAltAmmo() | kPlayer | |
| Victory(const int warpActorID=- 1, const int mapID=- 1) | kPlayer | |
| WeaponAllowUnderwater(const int weapon) const | kPlayer | |
| WeaponUsingAltAmmo(const int weapon) const | kPlayer | |