| Carray | |
| Carray< T > | |
| CkActor | Base type used by all actors |
| CkActorFactory | For Spawning Actors |
| CkActorIterator | The way to iterate through all actors in the map. Example code: |
| CkAI | |
| CkAngle | Angle functions |
| CkAnimState | |
| CkBitDelta | < Not used (garbage included automatically from kexengine) |
| CkCamera | |
| CkCModel | The kCModel(CModel) global stores collision results when certain actor methods are called. Those methods are as follows: GetSectorIndexAtLocation const bool CanSee(kActor@, const uint = 0) MoveToPosition SpawnProjectile bool CheckPosition(const kVec3 &in) |
| CkColor | < Not used (included automatically from kexengine) |
| CkDict | Editable Dictionary object that holds keys and values |
| CkDictMem | Read only Dictionary object that holds keys and values |
| CkexTranslation | < Not used (garbage included automatically from kexengine) |
| CkFx | |
| CkFxIterator | The way to iterate through all Fx in the map. Example code: |
| CkGame | |
| CkPlane | Plane functions |
| CkPlayer | |
| CkPlayLoop | |
| CkPuppet | |
| CkQuat | Quaternions used to represent rotations |
| CkRenderModel | |
| CkScriptObject | |
| CkScriptObjectFx | |
| CkSelectionListFloat | For selecting a float value based on weights |
| CkSelectionListInt | For selecting a int value based on weights |
| CkStr | String class functions |
| CkSys | |
| CkVec3 | Representation of 3D vectors and points |
| CkWeapon | |
| CkWorld | |
| Cref | |
| CScriptObject | Actor script classes must inherit from this class |
| CScriptObjectFx | Fx script class must inherit from this class |
| CScriptObjectPlayer | Player script class must inherit from this class |
| CScriptObjectWeapon | Weapon script classes must inherit from this class |