Turok
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 Carray
 Carray< T >
 CkActorBase type used by all actors
 CkActorFactoryFor Spawning Actors
 CkActorIteratorThe way to iterate through all actors in the map. Example code:
 CkAI
 CkAngleAngle functions
 CkAnimState
 CkBitDelta< Not used (garbage included automatically from kexengine)
 CkCamera
 CkCModelThe kCModel(CModel) global stores collision results when certain actor methods are called. Those methods are as follows: GetSectorIndexAtLocation const bool CanSee(kActor@, const uint = 0) MoveToPosition SpawnProjectile bool CheckPosition(const kVec3 &in)
 CkColor< Not used (included automatically from kexengine)
 CkDictEditable Dictionary object that holds keys and values
 CkDictMemRead only Dictionary object that holds keys and values
 CkexTranslation< Not used (garbage included automatically from kexengine)
 CkFx
 CkFxIteratorThe way to iterate through all Fx in the map. Example code:
 CkGame
 CkPlanePlane functions
 CkPlayer
 CkPlayLoop
 CkPuppet
 CkQuatQuaternions used to represent rotations
 CkRenderModel
 CkScriptObject
 CkScriptObjectFx
 CkSelectionListFloatFor selecting a float value based on weights
 CkSelectionListIntFor selecting a int value based on weights
 CkStrString class functions
 CkSys
 CkVec3Representation of 3D vectors and points
 CkWeapon
 CkWorld
 Cref
 CScriptObjectActor script classes must inherit from this class
 CScriptObjectFxFx script class must inherit from this class
 CScriptObjectPlayerPlayer script class must inherit from this class
 CScriptObjectWeaponWeapon script classes must inherit from this class