Here is a list of all functions with links to the classes they belong to:
- c -
- CallDelayedMapScript() : kGame
- CallMapScript() : kGame
- CancelSpiritualTime() : kPlayer
- CanOpenPauseMenu() : kPlayLoop
- CanOpenSaveMenu() : kPlayLoop
- CanSee() : kActor, kFx
- CanUseCustomNoStretch() : kGame
- CastToActor() : kActor
- CastToAI() : kActor
- CeilingHeight() : kActor, kFx
- CenterMouse() : kGame
- ChangeAreaArg() : kWorld
- ChangeAreaFlag() : kWorld
- ChangeAreaFloorImpact() : kWorld
- ChangeAreaWallImpact() : kWorld
- ChangeAreaWaterHeight() : kWorld
- ChangeMap() : kGame, kPlayLoop
- ChangeSectorCeilingHeight() : kWorld
- ChangeSectorCeilingHeightVertices() : kWorld
- ChangeSectorHeight() : kWorld
- ChangeSectorHeightVertices() : kWorld
- ChangeSpeed() : kAnimState
- ChangeWeapon() : kPlayer
- CheckAnimID() : kAnimState
- CheckKeys() : kPlayLoop
- CheckLinkArea() : kActor, kFx
- CheckPosition() : kActor
- CheckWarping() : kPlayLoop
- ChildOfTarget() : kActor, kFx
- CinematicState() : kCamera
- Clear() : kQuat, kScriptTMap, kVec3
- ClearAllMapsPersistData() : kGame
- ClearCustomRef() : kActor, kFx
- ClearDummyMenu() : kGame
- ClearFinalView() : kCamera
- ClearFxEvent() : kActor
- ClearInterpolation() : kActor, kCamera, kFx
- ClearInterpolationOffsetPosition() : kWeapon
- ClearInterpolationOnGameObjects() : kGame
- ClearInterpolationOnTick() : kCamera
- ClearLifeForcePic() : kGame
- ClearLivesPic() : kGame
- ClearLookAtActor() : kCamera
- ClearMapPersistData() : kGame
- ClearOverrideFogColor() : kWorld
- ClearOverrideWaterFogColor() : kWorld
- ClearPicInterpolation() : kGame
- ClearPics() : kGame
- ClearText() : kGame
- ClearTextInterpolation() : kGame
- ClearViewTracks() : kCamera
- ClearWarpInterpolation() : kPlayLoop
- ClearWeaponWheelPic() : kGame
- ClimbJumpAmount() : kPuppet
- ClipFlags() : kActor
- ClipFlagsExclude() : kFx
- ClipFlagsInclude() : kFx
- ClipResult() : kCModel
- ColorOverride() : kRenderModel
- ColorOverrideSections() : kRenderModel
- ConButtons() : kGame
- ConfirmMenu() : kGame
- ConsumeAltAmmo() : kPlayer
- ConsumeAmmo() : kPlayer
- ContactActor() : kCModel
- ContactNormal() : kCModel
- Contains() : kStr
- ContainsNoCase() : kStr
- Count() : kScriptTMap
- Cross() : kVec3
- CubicCurve() : kVec3
- CurrentCheckPoint() : kPlayer
- CurrentCheckPointMap() : kPlayer
- CurrentFrame() : kAnimState
- CurrentWeapon() : kPlayer
- CustomViewEnable() : kPuppet
- CustomViewOrigin() : kPuppet
- CustomViewPitch() : kPuppet
- CustomViewRoll() : kPuppet
- CustomViewUnderwater() : kPuppet
- CustomViewYaw() : kPuppet
- CycleCompleted() : kAnimState
- CycleNextWeapon() : kPlayer
- CyclePrevWeapon() : kPlayer