Turok
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Here is a list of all functions with links to the classes they belong to:
- i -
IgnoreSectorHeightChange() :
kActor
ImpactType() :
kActor
IndexOf() :
kStr
InflictDamage() :
kActor
InflictGenericDamage() :
kActor
InputImageExists() :
kGame
insertAt() :
array< T >
insertLast() :
array< T >
InstanceOf() :
kActor
InteractActorsAtPosition() :
kActor
InterceptVector() :
kCModel
Interpolate() :
kAngle
Inverse() :
kQuat
InWater() :
kActor
IsActorPersistentMarked() :
kGame
IsEmpty() :
kStr
isEmpty() :
array< T >
IsFacing() :
kPlane
IsJoystickActive() :
kGame
IsMorph() :
kRenderModel
IsPersistentMarked() :
kActor
IsPlaying() :
kAnimState
IsStale() :
kActor
IsTactilePlaying() :
kGame
IsWorkshop() :
kGame
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1.13.2