Here is a list of all functions with links to the classes they belong to:
- r -
- Radius() : kActor, kFx
- RadiusDamageFactor() : kActor, kFx
- RandomDecision() : kActor
- Randomize() : kVec3
- RandomizeColors() : kFx
- ReadByte() : kBitDelta
- RecoilPitch() : kPuppet
- RecurseLifeTime() : kFx
- ref() : ref
- RefCount() : kActor, kFx
- Reflect() : kVec3
- Regenerate() : kAI
- Remove() : kActor, kFx
- removeAt() : array< T >
- RemoveBossActor() : kPlayLoop
- removeLast() : array< T >
- RemovePic() : kGame
- removeRange() : array< T >
- RemoveText() : kGame
- RemoveTimer() : kGame
- RemoveTrailEffect() : kRenderModel
- RemoveTrailsOnAnimChange() : kActor
- RemoveWeapon() : kPlayer
- RenderModel() : kActor
- ReplaceSubstr() : kStr
- reserve() : array< T >
- Reset() : kActorIterator, kFxIterator, kSelectionListFloat, kSelectionListInt
- resize() : array< T >
- Restart() : kFx, kGame
- Resume() : kAnimState
- ResumeMusic() : kGame
- reverse() : array< T >
- RGBToHSL() : kColor
- RGBToHSV() : kColor
- Roll() : kActor, kFx
- RotateAroundOrigin() : kActor
- Rotation() : kActor, kFx
- RotationOffset() : kFx
- RotationSpeed() : kFx
- RunAction() : kActor
- RunFxEvent() : kActor
- RunWalkPulse() : kGame
- RunWalkToggle() : kPlayer