Shadow Man EX Tools Turok 1 EX Tools Turok 2 EX Tools Turok 3 EX Tools Documentation

Turok 3 EX Tools v1.0.1 Documentation

By BehemothProgrammer

Installation

Extract the games assets from the "assets.7z" file
  1. Navigate to your Turok 3 install folder.
  2. Open the folder named "assets".
  3. Extract the assets from the "assets.7z" file using 7zip or any other software that can unzip a .7z file.

Open Blender and navigate to Edit > Preferences
  1. Click on the Add-ons tab.
  2. Click the Install... button and select the Turok3EXBlenderTools.zip file you downloaded.
  3. If you don't see the Add-on afterwards type in the search field “Turok 3” to quickly find the add-on Import-Export: Turok 3 EX Tools.
  4. Enable the add-on by clicking the checkbox and expand the field to see that there are 2 folder paths you must set before using this add-on.
  5. The Turok 3 Folder field must be assigned to the Turok 3 install folder
  6. The Resource Folder field must be assigned to the folder where you extracted the contents of the assets.7z file. If you haven't done that yet then do that now.
  7. Click the Save Preferences button

Importing

  • To import models open the tools window by clicking on the arrow in the top right of the 3DView or by pressing N by default to open the tools window.
  • In the View tab it's best to set the Clip Start Distance to 1.0 and Clip End Distance to 100000.0
  • Click on the Turok 3 tab and select the models tab at the top. Set the Models Dir to the Models folder inside your assets folder to see a list of all the models.
  • Click on any model name in the list to import it.
  • Don't forget Blender has a search bar at the bottom of UI lists. Use it to search for models by name.

Exporting

Staticmeshes and Skinnedmeshes

  • Navigate to File > Export > Turok 3 (.staticmesh, .skinnedmesh)
  • If an error message pops up then check the console to see all the error messages and correct them before you can export.
  • If there was no errors then the Blender export file dialog window will appear. Export the model to your desired path.

Modding Documentation

General modding details.txt

Scripting API.txt

How to setup Codelite for scripting.pdf