Fx script class must inherit from this class.
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Fx script class must inherit from this class.
{
{
@self = fx;
}
}
Fx script class must inherit from this class.
Definition at line 1022 of file t1_scriptAPI.cpp.
◆ OnCollide()
| void ScriptObjectFx::OnCollide |
( |
kCModel @ | pCModel | ) |
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Called just before any of the OnImpact functions (except water).
◆ OnCollidePost()
| void ScriptObjectFx::OnCollidePost |
( |
| ) |
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Called right after OnCollide and the OnImpact functions (except water).
◆ OnCollisionFinish()
| void ScriptObjectFx::OnCollisionFinish |
( |
| ) |
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Collision Movement Check has ended.
◆ OnCollisionStart()
| void ScriptObjectFx::OnCollisionStart |
( |
| ) |
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Collision Movement Check is starting.
◆ OnExpire()
| void ScriptObjectFx::OnExpire |
( |
| ) |
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◆ OnImpactCeiling()
| bool ScriptObjectFx::OnImpactCeiling |
( |
int | impactType, |
|
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const kVec3 &in | normal ) |
◆ OnImpactFloor()
| bool ScriptObjectFx::OnImpactFloor |
( |
int | impactType, |
|
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const kVec3 &in | normal ) |
◆ OnImpactObject()
| bool ScriptObjectFx::OnImpactObject |
( |
int | impactType, |
|
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int | impactDmgType, |
|
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kActor@ | actor, |
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const kVec3 &in | normal ) |
◆ OnImpactWall()
| bool ScriptObjectFx::OnImpactWall |
( |
int | impactType, |
|
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const kVec3 &in | normal ) |
◆ OnImpactWater()
| void ScriptObjectFx::OnImpactWater |
( |
| ) |
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Called OnTick after Fx Movement update.
◆ OnRemoved()
| void ScriptObjectFx::OnRemoved |
( |
| ) |
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called when actor is removed (Internally or through scripting). IsStale will return true immediately after this.
◆ OnTick()
| void ScriptObjectFx::OnTick |
( |
| ) |
|